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Changes - August 23rd 2009

Phallen

Sorceror
Re: Changes - August 23rd 2009

JesseJane;1946124 said:
alchemy is fine now. ur pots hit everyone now, u risk going red. tamers were fine, you risk losing a mare that could have cost you over a mil.

Agreed... A risk every tamer was willing to take.
 

Hydrofiend

Knight
Re: Changes - August 23rd 2009

Spending 40 hours macroing to 7x gm a mare is exactly the same as farming a wow dungeon for the uber sword or whatever. You guys really think anyone is going to change their mind about pvp tamers? Everyone on every server osi or otherwise knows that pvp tamers are for chumps. Granted most tamers are easy kills because it's usually a newbie playing one, but when a skilled player plays a pvp tamer, the balance problems are obvious. I mean, just imagine how someone with a lot of money like JESSEJANE rolls on a pvp tamer, gheal wands, lightning wands, purple pots, bolas, 7x gm mare, every imbalance in the book, on one character.. You cant tell me that shit is fair.

The 100 lore required to control a mare is just common sense, it was a long time coming. I think the change to pet spells was supposed to make tamers happy, but didn't go over as planned. Give it some time, i'm sure they'll make little changes to the spells that pets cast to make you carebears happy.
 
Re: Changes - August 23rd 2009

man i cant get over what a horrid update this is.

people dont realize how much harder it is to pvp with any tame build vs ANYTHING ELSE

people just hate on it because they fumble and die.... scared of some pixels.

still dont understand, you fuck taming and leave wands... your logic is seriously flawed.

stun is fucked, wands are fucked, pots are fucked. all three easier to kill with than a fuckin

tamer template then you go and nurf it.

seriously? its like you got drunk or something, and said watch this! passed out, woke up.

forgot how to fix it and then posted this thread.


this stuff seriously needs to be fixed!
 

sirrayiv

Sorceror
Re: Changes - August 23rd 2009

why not just take away control slots, and let us run around with 5 White Wyrms, like back in the old days :)

I mean afterall, all of us tamers have no skill anyway, so it doesn't really matter if we have 1 or 10 Nightmares out, does it?
 
Re: Changes - August 23rd 2009

Hydrofiend;1946311 said:
Spending 40 hours macroing to 7x gm a mare is exactly the same as farming a wow dungeon for the uber sword or whatever. You guys really think anyone is going to change their mind about pvp tamers? Everyone on every server osi or otherwise knows that pvp tamers are for chumps. Granted most tamers are easy kills because it's usually a newbie playing one, but when a skilled player plays a pvp tamer, the balance problems are obvious. I mean, just imagine how someone with a lot of money like JESSEJANE rolls on a pvp tamer, gheal wands, lightning wands, purple pots, bolas, 7x gm mare, every imbalance in the book, on one character.. You cant tell me that shit is fair.

The 100 lore required to control a mare is just common sense, it was a long time coming. I think the change to pet spells was supposed to make tamers happy, but didn't go over as planned. Give it some time, i'm sure they'll make little changes to the spells that pets cast to make you carebears happy.

so u can go afk when u farm a wow dungeon? cause u can do that when u train pets........ it doesnt take much to get rich on this shard, ive just played for a while. ive seen ppl go from 0 to 50+ mil in a week. but like i said, u can kill a few liches and get some wands i promise.
 

Narcissist

Sorceror
Re: Changes - August 23rd 2009

So yeeeahh this update sucks. As if it wasn't already a pain in the ass to train a mare to 7x, there's no point in doing it anymore, since they'll most likely cast a bunch of retarded de-buffs and low-level crap like fireball, instead of the spells a 7x should cast. It's also twice as damn long to gain the magery end of it, because so far my mare has only FS'ed 3 times, in the past hour or so. I really think it should be a magery thing, where the higher the magery, the bigger the dependability of it casting high level spells. Anything over 80% just increasing the chances of the higher levels, if we need to have the buff spells/para/poison at all...
 
Re: Changes - August 23rd 2009

"but when a skilled player plays a pvp tamer, the balance problems are obvious. I mean, just imagine how someone with a lot of money like JESSEJANE rolls on a pvp tamer, gheal wands, lightning wands, purple pots, bolas, 7x gm mare, every imbalance in the book, on one character.. You cant tell me that shit is fair."

so in your world... money... lightning wands... x pots bolas and 7x mares are what means your skilled...


you said it. and its just not true. the skill comes from the focus... not the items.
 

Paracelsus

Sorceror
Re: Changes - August 23rd 2009

Now, I see two groups of tamers. One with trained (like me) and one with untrained (like Dexter420).

The patch does not affect the untrained pet group. Since the mare is just a disposable item. I guess some of them even bring the un-bonded pet out. If the mare died with them in the battle, simply tame another or buy a new one with a few K.

Why the patch does not affect them is owing to their pet usually comes with 1x to 3x magery. Will you expect their pets casting exp, eb, fs? No much difference than before, just their mare cast a little bit more low circle magic.

The patch does affect the trained pet group. We spent tens of hours (in real life) or a million (UO gold) to acquire the mare to be perfect. Everytime we go wild, we are in extra caution. The main land and the t2a land we usually do not go owing to the house trap or the boat trap except we pay $$ (donation) to get the pet summoning ball. We may take the risk. Even in town, we will fight with risk. The pets can be guard killed in some tricky situations. Unlike the alchemy mage or else, if they died, they can re-pack the item from their corpse, bank or other corpse after res. When the mana returned, they can do shit again as before without any difference. For the tamer, whenever they died, they are worried about where their pet gone. Even the pet still survived, they usually died and suffered the death penalty.

I repeat. I do not go against the patch (the lore part). It helps to exert some controls on the stun tamer. That's fine. I also do not go against the patch (more spell variety). The only problem is the pets become very fool (not intelligent). I don't think even the newbie player will cast the spell like this. What I want is to give some AI (at least less fool) make their casting more reasonable. Otherwise, more and more pks will hunt for the lame PVM tamer.
 

Paracelsus

Sorceror
Re: Changes - August 23rd 2009

If it is to give balance to pvp, just do it.
But, try not to affect the life of PVM tamer. They are already the preys of many pkers. Don't make them more easy to be killed.
 

Paracelsus

Sorceror
Re: Changes - August 23rd 2009

By the way, can AI add to the monster too?
I started using my silver fencer killing for money instead of pets. I found that it is far more easy to kill the ancient lich than before. Yes, it can poison me but it won't combo me with exp-fs or exp-cb. Even I got hit by FS, then it takes a while for another better spell to come. I can just hit and stay. With two fingers on the keyboard preparing to press the cure and heal hotkey, I can watch TV with a cup of tea. Life in PVM (dexxer) is never easier than now.
 

GimpCent

Knight
Re: Changes - August 23rd 2009

You screwed over my alchy chars and I thought oh well okay I guess

So I bought 3 skillballs and made 3 Tamers

and now you nerf 60 dollars worth of chars with the very next update....


I do not play a mage, and you made so I have to play a Lumberjack just to remain a dexxer....

To say I am mad is a understatment
 

Paracelsus

Sorceror
Re: Changes - August 23rd 2009

Mara;1945995 said:
I think that your test may not be providing accurate insight into the situation, unless perhaps you were able to prevent archery/melee damage from the juka lord. The juka lord has great skill in archery and hand to hand melee, and also high dexterity. Because you used a mare with no melee skills to attack the juka lord, the juka lord will interrupt all high level spells the mare tries to cast. The mare also doesn't do any melee damage in your test, so it is surprising that your mare won the fight at all.

Although the change does affect the way that PVP tamers play their template, perhaps the PVP tamers can still be effective without relying on the old huge damage bursts. I have had some success fighting these templates, but precasting explosion, stunning the opponent, and casting ebolt while the 7x mare drops flamestrikes and firebreaths always seemed a bit over the top. There are ways to fight these templates though, so I never really complained about it.

As far as the PVM goes, it's probably important to realize that all the monsters AI will also be a mix of the full spellbook. So your pets will be facing Balrons, etc. with the same sort of spell output. I think this opens the door to high-level PVM from a wider variety of templates.

Sure, it may not give the accurate insight. But, it is the real battlefield scenarios. Why I choose juka lord since i usually train mare melee with them in the past when I want to boost fame in the mean time. I did a lot of kills on them with the 4x mares. I never felt too sleepy like this.

A few hours ago, I tried the same mare again on the juka lord. This time, I let the juka lord attacking me 1st. Then, dismount and command attacking and keep watching its mana. Sorry, I am not as good as other who can listen the spell to tell what it is. But, what I can tell is:
in the 1st 15s, the mana remained unchanged (125). Then, another 30s, the mana went from 125 to 100. So, you can figure out what it has casted.

Of course, it may not be the general situation. It may be just an individual case. But, it does happen which will not happen before.

Just like in another post, I killed the balron with almost 7x dragon and mares, only a few tens of the dragon mana burned (out of 4xx). If you role-play the dragon, you are GM mage with such a large pool of mana. Will you cast the spell like a novice mage and experiment the low circle spell?

Again, it is the individual case, I just want to arouse a serious look on the casting AI (not only the pets but also the monsters).
 

Phallen

Sorceror
Re: Changes - August 23rd 2009

creap;1946140 said:
It seems like everyone is complaining at every template in the book except what THEY play. Alchy dexxers are overpowered, alchy stun is overpowered, tamers are overpowered, wands are overpowered. I have yet to run into a template that was just so crazy there was no way to kill that person. When you start squeezing people into certain templates because the other options are worthless is when you start destroying pvp. If you nerf everything then everyone will be on foot hitting each other with fishing poles.

Couldn't have said it better!
 

wkstrm

Lord
Re: Changes - August 23rd 2009

I just noticed that when you do escorts and run from one town to another the NPC's are actually running now and are way better at keeping your tempo. Before they always walked and would eventually take a huge jump forward to keep up with you.
 

fonis

Knight
Re: Changes - August 23rd 2009

GimpCent;1946409 said:
You screwed over my alchy chars and I thought oh well okay I guess

So I bought 3 skillballs and made 3 Tamers

and now you nerf 60 dollars worth of chars with the very next update....


I do not play a mage, and you made so I have to play a Lumberjack just to remain a dexxer....

To say I am mad is a understatment

Aww, too bad.
 

chankis

Sorceror
Re: Changes - August 23rd 2009

Frank Sinatra;1946129 said:
If u are going to give them larger spell then make them smarter to know how to use it...why do i want a mare that cast para then right after cast IPY...let them be able to get trained to do combos or something but dont waste my 125 mana with para

I think this is right.
 

LKP

Forum Member of the year 09'
Re: Changes - August 23rd 2009

For what it's worth, I like that this change has made PvM more reasonable for warriors, mages, and hybrids.
 
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