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Changes - August 23rd 2009

Re: Changes - August 23rd 2009

Hydrofiend;1947771 said:
The list of spells that they cast has already been refined, you dont see tthem casting invis or teleport do you? They seem to be casting offensive, debuffs and bless, 15 out of the 20 spells are offensive, half of those spells are 5 circle or higher. I'de say jusy remove 2 circle and under spells, so poison/lightning are lowest spells they will cast.

this, just everyone chill out. they'll revamp it to fit better. damn
 

GimpCent

Knight
Re: Changes - August 23rd 2009

Katalis;1947806 said:
The lore change is clearly more bug fix than nerf, though the sooner the spell casting change gets reverted the better.

its not a bug if its been around forever its part of the game
 

GimpCent

Knight
Re: Changes - August 23rd 2009

Katalis;1947806 said:
The lore change is clearly more bug fix than nerf, though the sooner the spell casting change gets reverted the better.

Lets say it was a bug, but how long does a bug need to remain in play until its just considered a part of the game.....

The great thing about Ultima Online is that so many different classes can pvp on the same field.....

With alchy changes, that cut a major group of classes down

Now with the lore changes, that cuts another group down

Limiting the choices isn't something you should support in any fashion. Tweaks are okay but such a major change overnight is a nerf and cannot be said or told any other way


People were not asking for these changes in such a dramatic fashion.... sure lower pot damage abit, sure make it abit harder to control your mare but don't swing the nerf hammer quite so hard
 

Endemic

Sorceror
Re: Changes - August 23rd 2009

how does the staff consider what needs to be changed? obviously this wasnt wanted by many players..
 

Tusk

Sorceror
Re: Changes - August 23rd 2009

a list of spell that pets should cast

offensive (should have a equal chance of casting at any moment assuming enough mana)
1. in por yelm
2. an mani
3. vas flam
4. port ort grav
5. por corp wis
6. corp por
7. vas ort flam
8. kal vas flam

defensive: only when needed
1. in mani
2. an nox
3. in vas mani
4. an ort
 

creap

Sorceror
Re: Changes - August 23rd 2009

Here I fixed it for you.

Tusk;1948141 said:
a list of spell that pets should cast

offensive (should have a equal chance of casting at any moment assuming enough mana)
1. port ort grav
2. por corp wis
3. corp por
4. vas ort flam
5. kal vas flam

defensive: only when needed
1. kal vas flam
 

Phallen

Sorceror
Re: Changes - August 23rd 2009

GimpCent;1948043 said:
Lets say it was a bug, but how long does a bug need to remain in play until its just considered a part of the game.....

The great thing about Ultima Online is that so many different classes can pvp on the same field.....

With alchy changes, that cut a major group of classes down

Now with the lore changes, that cuts another group down

Limiting the choices isn't something you should support in any fashion. Tweaks are okay but such a major change overnight is a nerf and cannot be said or told any other way


People were not asking for these changes in such a dramatic fashion.... sure lower pot damage abit, sure make it abit harder to control your mare but don't swing the nerf hammer quite so hard


Well put!

Tusk;1948141 said:
a list of spell that pets should cast

offensive (should have a equal chance of casting at any moment assuming enough mana)
1. in por yelm
2. an mani
3. vas flam
4. port ort grav
5. por corp wis
6. corp por
7. vas ort flam
8. kal vas flam

defensive: only when needed
1. in mani
2. an nox
3. in vas mani
4. an ort

Agreed!

I still hate the change!
 
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