Hydrofiend;1947771 said:The list of spells that they cast has already been refined, you dont see tthem casting invis or teleport do you? They seem to be casting offensive, debuffs and bless, 15 out of the 20 spells are offensive, half of those spells are 5 circle or higher. I'de say jusy remove 2 circle and under spells, so poison/lightning are lowest spells they will cast.
Katalis;1947806 said:The lore change is clearly more bug fix than nerf, though the sooner the spell casting change gets reverted the better.
Katalis;1947806 said:The lore change is clearly more bug fix than nerf, though the sooner the spell casting change gets reverted the better.
Tusk;1948141 said:a list of spell that pets should cast
offensive (should have a equal chance of casting at any moment assuming enough mana)
1. port ort grav
2. por corp wis
3. corp por
4. vas ort flam
5. kal vas flam
defensive: only when needed
1. kal vas flam
GimpCent;1948043 said:Lets say it was a bug, but how long does a bug need to remain in play until its just considered a part of the game.....
The great thing about Ultima Online is that so many different classes can pvp on the same field.....
With alchy changes, that cut a major group of classes down
Now with the lore changes, that cuts another group down
Limiting the choices isn't something you should support in any fashion. Tweaks are okay but such a major change overnight is a nerf and cannot be said or told any other way
People were not asking for these changes in such a dramatic fashion.... sure lower pot damage abit, sure make it abit harder to control your mare but don't swing the nerf hammer quite so hard
Tusk;1948141 said:a list of spell that pets should cast
offensive (should have a equal chance of casting at any moment assuming enough mana)
1. in por yelm
2. an mani
3. vas flam
4. port ort grav
5. por corp wis
6. corp por
7. vas ort flam
8. kal vas flam
defensive: only when needed
1. in mani
2. an nox
3. in vas mani
4. an ort