top notch said:fuck that anyone can insta wand, why are they taking it out.. just cause noobs dont have enough skill to do it doesnt meen they should fuck it up for the more experienced.. but i say yay to everything else..
joey2ultima said:Alkiser are you liking the idea of sign decay state only being able to be viewed by owner + friends?
^^^^^^^^^^^^Stides said:Ok Ive never seen you in my uo life but thats beside the point. 90% of people in factions wont die to a simple mana dump.
You need to have a secondary damage causes skill like a weapon or alchemy. Pure mages (stun)can only really have alchemy as a damage adder.
You nerf alchemy and pure mage fights would be as boring as pure dexor fight.
Fedorov said:i wasnt saying i cant heal it, because i can, i was just stating the fact that now newbies wont think they are the shit because they can hit a macro
joey2ultima said:Stides and Heavy are both right about the effects this will have on pvp 1v1's.
Pure mages will be further gimped come 1v1 so youll need to travel with 2+ people when playing true mages. Otherwise people going out solo are better off playing some sort of dexxer character build. Which leads to more dexxer 1v1's and more dexxers getting ganked by mages in groups. As far as 2v2's or group pvp this wont affect anything really.
One thing I would like to see happen would be some sort of balanced method of giving mages more mana to cast with. Not changing damage but give them the ability to throw more spells in shorter periods of time.
dexxer vs mage.. mage dumps, dexxer heals. Mage runs in a circle untill full mana, repeat. Dexxer will chase but honestly has his best attack oppertunity while the mage is casting because he is not moving.
mage vs mage.. mage 1 dumps, mage 2 heals. reverse. Med, wait. Repeat.
So a little more mana in the 1v1 scene would make things little more fun and intense. In group fights maybe it would stop people from dumping and running when low mana. Bad thing would be japs having more ebolt and chain posion mana hehe. little more mana for pvm wouldnt hurt either. I dont think boosting like int levels is a good idea but maybe up med levels a little?
Maybe I have not thought this out 100% considerig all things but from everythign I have considered it sounds like a good idea to me. Boost med levels!!!
joey2ultima said:Stides and Heavy are both right about the effects this will have on pvp 1v1's.
dexxer vs mage.. mage dumps, dexxer heals. Mage runs in a circle untill full mana, repeat. Dexxer will chase but honestly has his best attack oppertunity while the mage is casting because he is not moving.
mage vs mage.. mage 1 dumps, mage 2 heals. reverse. Med, wait. Repeat.
Ansem said:if you think 1v1 mage pvp is being hurt due to this publish maybe you should consider uninstalling.
tbh i was sick of people with their wand macros, maybe if everyone did wands by hand like theyre supposed to be done it wouldnt have been such a big deal.
watermon said:then maybe they should also remove drinking potion and bandage self in razor hotkeys as i believe they should be doubleclicked urself ?
oh yea, remove useonce so no one pop pouches immediately ?
how about that prick ? =\
sick of people using wand macros ? how hard is it to do that ? or u just can't afford to lose them ? oh com on =\
because people can't afford to lose them, and now the rich people doesn't get to use their wands then maybe people shouldn't beable to just press a hotkey to cure or a hotkey to bandage self. it was suppose to be done that way aye ?
how bout that HUH HUH HUH !!
Heavy Smoker said:Wahhh? yah grow up nerdsoup.