Re: Publish 72 - 12/13/2006
Stides and Heavy are both right about the effects this will have on pvp 1v1's.
Pure mages will be further gimped come 1v1 so youll need to travel with 2+ people when playing true mages. Otherwise people going out solo are better off playing some sort of dexxer character build. Which leads to more dexxer 1v1's and more dexxers getting ganked by mages in groups. As far as 2v2's or group pvp this wont affect anything really.
One thing I would like to see happen would be some sort of balanced method of giving mages more mana to cast with. Not changing damage but give them the ability to throw more spells in shorter periods of time.
dexxer vs mage.. mage dumps, dexxer heals. Mage runs in a circle untill full mana, repeat. Dexxer will chase but honestly has his best attack oppertunity while the mage is casting because he is not moving.
mage vs mage.. mage 1 dumps, mage 2 heals. reverse. Med, wait. Repeat.
So a little more mana in the 1v1 scene would make things little more fun and intense. In group fights maybe it would stop people from dumping and running when low mana. Bad thing would be japs having more ebolt and chain posion mana hehe. little more mana for pvm wouldnt hurt either. I dont think boosting like int levels is a good idea but maybe up med levels a little?
Maybe I have not thought this out 100% considerig all things but from everythign I have considered it sounds like a good idea to me. Boost med levels!!!