correction, someone or an npc must call guards. Test it out at a moongate, you will not get g wacked unless they are called. Like it use to be forever ago. To me this is just the first step in getting back to the roots of the game. A few more changes like this and we might see a real turn around. Plus think of it this way, a staff that makes changes (good or bad - time is usually the deciding factor on that) means that they care enough to make changes. Even if their motives are not pure of heart, change can be a good thing.
Yeah, I figure it means that they are thinking about current problems, and actively trying to make changes to make things better. That's a good thing, no doubt.
Some possible other ideas:
- Change spirit speak so ghosts can be heard instead (the way it is listed on OSI/Stratics skill pages) - Thus you get your afk advertisers and talkers back, if they really want to do it (yeah no gates but whatever)
- Consider offering blue balls of forgiveness for next to nothing for a while since the change was unexpected
- Reconsider the area effect rules of yesteryear so that greys can throw pots at attackers without griefer blues (that run into pots to gank or give counts, or mount hop guard-whack)
- Don't allow players and their pets that are flagged to a red to reenter town (block them out or guardwhack them too) - This last idea obviously needs more thought and adjustment, but you get the intended effect anyway
Seems like people might go back to hanging around on greys, but that always had the problem of people giving grief counts and people running into your pots on purpose to gank. Definitely some things to think about, but at least the staff are thinking about current issues and trying to sort them out. They do have a habit of seeing how things play out and making adjustments if needed.