Not to count ones spawned/given away for events and the like.
This factor has a big effect, I cant argue with this. We have only put 2 inquis in at events and that was one of the most hellish nightmares we've ever made of harrys. 2x paragon + their spawn in a closed 16x16 room
The CC obviously was dropped in events, but they paid dearly for that - with their armor! hah.
Before you spaz on me for throwing inquis into the game, be aware that an admin over me on the totem pole said it would be a good idea to put 10 or 15. Umm. I didnt want the rage so .. not me, someone else can do that sh*t.
Suply Vs Demand. These items are currently spawning in very limited supply. I'm unsure as to why it's odd to you why its worth so much.
I know youre not trying to include the high end smith runics in this, right? That is where Demise is really wacked. It is hugely easier to get them here, due to a whole series of bogus data/calculations in the code. The suppy end of this one doesnt seem to hold true. Sure, theyre few and far between, but their not exactly single digits in numbers, either. Our runics are very well inline with OSI values, until you get to the high end on the hammers, and only the hammers, which is the one thing that had the most advanteous inaccuracies.
Being a consumable, the value should level off at some point. But, as i said up there ^ I have a good idea what one factor turns 10 or 20m items into 150 or 200m items based on the novelty value of something new...
8 or 10 people can afford to throw that kind of cash at things like this, and the items get gone to the richest few, which has two effects: pulling the rug from under the feet of the supply line, this driving the value up every time one goes up for sale, and establishing a case example of their value for everyone else to try and latch on to. Otherwise these items would come down to earth after the first few got sold.
OSI didnt have as tight of a community as Demise does, so they werent all exchanging notes all the time on whats what. here, you guys trade notes, compare, etc. and IMO (could be wrong) but it seems to create a form of price fixing, be it uninteded or othewise.
I dont know, im only guessing at the player end of matters, Its not really my business what you guys want to trade, but mediating (in the game mechanics causing the issues) things to prevent these disparities to some extent, in a fair manner ,.. IS something I can do. Yeah, I should have just stayed on my point and not even addressed the player trading tbh. So, my opinion is "its a dysfunctional economy created by there being way too much gold in way too few peoples' hands."... Thats my story and Im stickin to it..
Well , I guess the inaccuracy factor in the smith runics is something I can address, but either way, I wasnt trying to muck about in player business, was offering an observation. Sorry guys.
I do have a plan to suck that top end cash down, and believe me you, youll all recognise it when you see it