Nottheking
Lord
Re: What ML Features do you want the most?
Hmm... In *my* opinion, here's some of the things I'd like to see the soonest. I recognize that there's a LOT of work that needs to be done, and it can't be tackled all at once. Hence I tried to think of the ones that, at least from how I understand in the workings of runUO (admittedly being noob-ish in programming compared to the actual developers) would likely be the more simpler ones to tackle, at least compared to how much pleasantness they'd bring to the players.
Looking at it in another way, IMO, the Rune Beetle Carapace is more useful, overall, than an Armor of Fortune. Perhaps not by all that much, but definitely ranking there. Yet, however, it's worth around 2/3 as much, give or take. And to think, about a year ago, it was only worth some 3-4 million; a pittance compared to how excellent it was.
In my opinion, ToTs are fine as they are. If you want to deflate their value, add *other* items, namely Mondain's Legacy stuff; those Horselords everyone crave will suddenly lose a lot of value when people can make runic bows.
Hmm... In *my* opinion, here's some of the things I'd like to see the soonest. I recognize that there's a LOT of work that needs to be done, and it can't be tackled all at once. Hence I tried to think of the ones that, at least from how I understand in the workings of runUO (admittedly being noob-ish in programming compared to the actual developers) would likely be the more simpler ones to tackle, at least compared to how much pleasantness they'd bring to the players.
- Bug Fixes
- Loot Fixing - I honestly didn't think that there was all that much wrong with the loot, until my most recent gauntlet trip. I noticed a disturbing trend of finding a number of items with ZERO mods. While I only spotted one on perhaps ever 10-20 bosses, it should be technically impossible for Gauntlet bosses to drop those! I took that as a clear sign that there's something wrong going on there; at least from the scripts for RunUO 2.0, the *only* equipment they should drop would be the magic items that are a part of their "ultra-rich" or "megaboss" loot packs.
- Haven Treasure maps - From what I gather, they need to be updated to reflect what New Haven looks like.
- Darts - 'Nuff said. (except that stars are far cooler)
- New Stuff:
- Addition of Artificial INTELLIGENCE for monsters - Face it, as it stands right now, monsters on Demise are utterly RETARDED; they follow a ridiculously simplistic aggro-charge-run script, that has made combat for practically every single MMO out there a complete yawn. OSI, as it seems, has thrown a proverbial monkey wrench into the works: nastier stuff re-targets near-constantly, and they make pretty clever use of their abilities. Plus, of course, they have necromancy at their disposal.
- Peerless Bosses - Along with the other enemies in ML, peerless should be there to add a whole new option for PvM... It'd suddenly sap people out of the Gauntlet and Blood, that's for certain. Of course, this would go best with the above-mentioned AI implementation.
- New Runics - Perhaps the biggest thing to help ease complaints about the Demise economy, particularly with ToTs, by adding runic Yumis and Bokutos to circulation.
- Colored Woods - At least from what I understand of how things work, this might not be all that tough to implement, but would provide some more benefits to crafters, (as well as make wooden shields on a par of metal shields) even though it would *also* add a whole new level of tedium what with the searching/farming for frostwood and all...
- ML crafting items - This needn't include *everything* at first... Not even all of the artifact-level items. Simply put, some new items present to help provide incentive for crafting, as well as raise the "minimum floor" for cheap items.
- Heritage Quest - Although perhaps long and tedious, and perhaps a bit complex to implement, it'd be something rather nice to have, and would solve most/all racial issues, including anything left out of implementing racial abilities: if they don't like their current race, they can change it!
That can be said of *everything*; Totems only go for 30+ million because *every* dexxer wants them, but they only spawn as often as the Gauntlet will provide them.Killem;337508 said:6mil for ONE weapon is a bit absurd, and the only reason it's so expensive is they don't spawn anymore.
Looking at it in another way, IMO, the Rune Beetle Carapace is more useful, overall, than an Armor of Fortune. Perhaps not by all that much, but definitely ranking there. Yet, however, it's worth around 2/3 as much, give or take. And to think, about a year ago, it was only worth some 3-4 million; a pittance compared to how excellent it was.
In my opinion, ToTs are fine as they are. If you want to deflate their value, add *other* items, namely Mondain's Legacy stuff; those Horselords everyone crave will suddenly lose a lot of value when people can make runic bows.
By which you mean "would slide the economy in your favor, as you don't have as many ToTs as you want." It would *not* balance *anything*.Killem;337508 said:It would help balance out money issues.
Those shards also have little to do with OSI.Killem;337508 said:I've seen other shards where ToTs go for 100k.
It's discouraging to see that one of the items I virtually *need* for my template and suit to be any good is worth 50+ million. (without an ornament, my scibing-nox-mage/LRC addict will suffer either from severe mana issues or severe resistance issues) So what? I'd never advocate, say, severely jacking the appearance rate of ornaments.Killem;337508 said:It's discouraging to start and see one of the weapons you want going for 6mil.