Re: Veteran Reward Suggestions
Jolly Rogers;1641050 said:
you ppl are suggesting brining things to effect game play. Rewards should NOT effect game play. It would be unfair to new players.
You don't think the veteran ethereals don't effect game play, when the only way new players can use them is to buy donation ones? I believe that effects gameplay. They have a few choices in this instance: buy horse after horse, or bond a fucking horse and hope it doesn't get lured. The only veteran rewards that don't effect game play at this time is the statues and dye tubs.
It is SO easy to train characters at this point that adding Soul Stones would not make pks more of a "threat". Yes, they can make a new character and transfer the shit to it, but you're stating that it is a threat as if people delete their characters after they go red simply so they can go red all over again. Soul Stones would greatly help people out. It would basically have the same effect as using a name or sex change deed on a character, but it would eliminate the need to make characters over and over again. Also, it's not as if the skills comes out of thin air. The people either have to train the character the Soul Stone will be used on to transfer skills from, or they've got to donate for or buy a skill ball. This item will in no way effect the economy or game play associated with UOGamers.
So far as the Bag of Sending goes, that will not effect game play either. Only non-cursed items, which means items that cannot be looted, are able to be sent through it; well, that's the way it is on OSI, at least. So, if somebody has a check they got from selling a house, or if they donated for a cbd and claimed it in a dueling arena, they can merely toss it in the bag and it will appear in their bank. It's not as if people in dungeons can drop loot in it every time they kill a monster.
Come on, man.. if you're going to post something at least THINK about what you're saying before you make such bold statements.