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Update: October 20th

A

ASayre

Guest
Update: October 20th

Hi.

Time for the REAL update which I had planned on tuesday ;P (will be in after s/w)

(I'm only doing this cause PBGuy's hd is broke... ;))
(well, that, and psz wanted it in today and enough people in the admins have my phone # irls to call me if needbe ;p)

Another crappy changelog though. If Any bugs, email

bugs at uodemise DOT com
And/or if they're urgent go into IRC and bug psz ;P


Ferret (4:35:38 PM): anyhow, go ahead with you babble
Me (4:35:50 PM): hehe
Me (4:39:02 PM): All the SE weapon abilities except Armor Pierce
Me (4:39:31 PM): All the SE ninja/samurai skills, with DeathStrike neededing to be confirmed algorithim with possible OSI changes that I need to find on straticss
Me (4:40:53 PM): Glacial Staves, Origami with the same easter egg of needing to be srunk to make a fish
Me (4:41:28 PM): More spelling mistakes renamed
Ferret (4:41:45 PM): can i interupt?
Me (4:41:52 PM): course
Ferret (4:42:04 PM): the mention of glacial staves made me think of something else
Ferret (4:42:14 PM): do we have efreet daemon bone armor?
Ferret (4:43:18 PM): anywho
Ferret (4:43:22 PM): continue :p
Me (4:43:25 PM): and yes
Me (4:43:36 PM): You really shoudl wait before asking if something is in ;-)
Ferret (4:43:50 PM): i know lol
Ferret (4:44:04 PM): Tell yeah what, this time i'll edit the change log for you
Me (4:45:04 PM): hehe
Me (4:46:09 PM): Oh
Me (4:46:12 PM): do Cranes ahev origami
Me (4:46:14 PM): or was it fan dancers?
Ferret (4:46:22 PM): fan dancers sir
Me (4:46:25 PM): kk
Me (4:46:43 PM): Hair Changes for virtual Hair-Beard to save item count
Me (4:47:48 PM): Teleporters to ML (thogh they won't be activeted on DEmise Quite yet
Me (4:49:19 PM): Go Gump changes so you can do [Go Trammel.Jail
Me (4:49:21 PM): etc
Me (4:49:59 PM): AI Fixes and changes which were part of the last committ but I forgot to write 'em donw
Me (4:53:27 PM): Altars for champ spawns shoudl now hue themselvesx correctyl
Me (4:53:47 PM): Neon Weapons
Me (4:54:12 PM): Tinkers can enhance stuffs
Me (4:55:36 PM): Kasas of the Rejin can no longer be blessed with Cbd,
Me (4:56:02 PM): Fix in sacrifice bug
Me (4:56:05 PM): Fixed the um
Me (4:56:22 PM): The stealth formula as mentioned on the forums
Me (4:56:46 PM): Fixed gump display bug in the Treasure's of tokuno turning gump
Me (4:59:32 PM): Clpthing now has durability
Me (4:59:42 PM): clothing*
Me (4:59:48 PM): And the min str
Me (4:59:54 PM): (though it's 10 for pretty much... everything)
Me (5:00:26 PM): Validation fxies for polymorphing and such for male/female only armor and clothing
Me (5:00:54 PM): BaseClothing made to use a flag system to save on saved dat amts
Me (5:01:25 PM): Males can nolonger wear FemaleKimonos
Me (5:01:35 PM): And vice versa
Me (5:02:15 PM): can now craft hats with properties
Me (5:02:21 PM): if( Quality == ClothingQuality.Exceptional )
DistributeBonuses( (tool is BaseRunicTool ? 6 : (Core.SE ? 15 : 14)) ); //BLAME OSI. (We can't confirm it's an OSI bug yet.)

Me (5:02:31 PM): See comment abtou the order and such
Me (5:03:22 PM): Provisioner fillable containers now have a few more things
Me (5:04:26 PM): walking away from moongate now auto-closes the gump
Me (5:06:24 PM): Misc. algorithim tweaks and fixes
Me (5:07:24 PM): DAmage formula changed
Me (5:07:54 PM): Parrying stuff for bushido changed
Me (5:07:57 PM): err
Me (5:07:57 PM): added
Me (5:09:12 PM): Damage bonuses can no longer exceed 300%
Me (5:11:18 PM): Opposition slayer removed as per pub 31
Me (5:11:21 PM): err
Me (5:11:22 PM): not slayer
Me (5:11:31 PM): but like the opposition-ness
Me (5:24:19 PM): Preliminary support for Races
Me (5:25:37 PM): Lootand lookpack updated
Me (5:25:41 PM): to include the SE items
Me (5:26:33 PM): paragons don't flee
Me (5:27:00 PM): IMPORTANT ONE ->
Me (5:27:17 PM): You no longer gain skill when you fail at a skill
Me (5:27:33 PM): ie, the strategy for skillgain is not to make the hardest thing possibe
Me (5:27:45 PM): it's the make the thing that's most balabnced between success rate and diufficulty
Me (5:28:05 PM): Some taming changes and overrrides
Me (5:28:56 PM): Powerscrolsl will now goto corpse if you're dead at champs apwn
Me (5:29:42 PM): Also, btw, The stealth limit thing is 42. (coincidence? HMMM)
Me (5:30:05 PM): Chivalry spell cast (or was it recover?)
Me (5:30:09 PM): Spell times changed to match OSI
Me (5:30:20 PM): and one or two necro spells too
Me (5:30:39 PM): Ninja/Samurai townfolk
Me (5:30:46 PM): And prolly a bunch of other little bugs and fixes and stuff
Me (5:30:56 PM): Oh, and partial support for the ML tiles
Me (5:31:03 PM): I sitll need to add in support for foundations and their doors though
Me (5:31:26 PM): Oh, and um... The Flute of renewal
Me (5:31:33 PM): It's no longer 5 second time to increase a change
Me (5:31:35 PM): but 5 mnutes
Me (5:33:28 PM): And.. that's bout it so far
Me (5:33:28 PM): :)
Me (5:34:38 PM): /poke
Me (5:34:38 PM): hehe
Me (5:37:11 PM): Oh
Me (5:37:12 PM): and um
Me (5:37:17 PM): so far the Enimo's undertaking quest
Ferret (5:39:22 PM): Lol
Ferret (5:39:25 PM): Nice
Ferret (5:39:34 PM): does that mean we need to respawn zento?
Me (5:40:37 PM): eventually
Ferret (5:44:27 PM): obviously cant do it yet :p
Me (5:44:50 PM): hehe
Me (5:57:38 PM): OH
Me (5:57:39 PM): And LWBods

More misc stuff I'm typing in:
Le'ts see full ML house support stuffs
You can create elves (no special abilities other than you get to looky like an elf)
Things are now more gory
Can now equip the various spellbooks
Young time lowered to 20hrs playtime
Armor Pierce.
More misc stuff which escapes me

OH, And super-duper-califragilistic Updates in a lot of places to save on memory and save sizes and itemd which means faster saves and faster Loads and all.
 

psz

Administrator
But, no curly fries. Apparently, no system on earth has the computing power to handle them V_V

We will have to wait until the 16-Xeon10 Quad-Core machine is available for those...
 

[Drakull]

Knight
Three questions:
Asayre8 said:
Me (4:55:36 PM): Kasas of the Rejin can no longer be blessed with Cbd,
1) Does that change affect to existing blessed kasas (making them non-blessed)? (a pain not knowing about that a few days before that is when I finally blessed my two kasas).
2) Does that change (not able to be blessed) affect also OTHER tot's (kasa of the ancient farmer and black lotus hood) or it's just specific to the Kasas?
3) Is there any way to introduce the curly fries in the game to make Psz happy?
 

[Drakull]

Knight
South said:
I don`t like that with the flute of renewal but... :)
nice..thank ya for the work :))
That's what it's supposed to be from the OSI change log: 1 use per each 5 minutes (1 game hour). I didn't yet find anyways any reference on the logs to the change in the kasa of the rai-jin to be a non-blessed item nor to have durability in cloth items (that means that you will now have to take care not to break your wonderful robe or your sandals? ). But as I don't play in OSI I can't even check how it's that working in there, so I asume that Asayre8 is just setting everything the same way as it's in OSI.
 

belzebuth

Wanderer
Yeah thanks a lot guys! The updates make the game even more fun since there's always something new to do or discover. Demise's gotta be the best shard ever.
 

lokkz

Wanderer
What about....

I was talking with a player on Demise that plays on OSI too, and he said Totem on OSI works like it was before it was changed here, giving 30 hp instead of 10 hp... can someone that plays OSI confirm? also, was it changed back to normal on demise??
 

[Drakull]

Knight
BTW... anyone knows if that change affect ALL OTHER BLESSABLE arties? (Example: Kasa of the ancient farmer, Black Lotus Hood, Burglar's Bandana, Hat of Magi). I don't know how fair would be if not affecting other arties too... and if it does it just makes CBD's a non-worthy item...
 

dimitrii

Wanderer
***Note: I know this changes are per OSI so this is NOT a complain***

With that out of the way i concur: Something like Hunter's Headdress is way more powerfull than the Kasa of the Rajin, even if the Kasa has great resists it doesnt seems so powerfull that you have to make a specific nerf for it.
 
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