Re: Tamer Balance
zero said:
Pets have been an issue for a long time now. It's clearly known that pets are a way hunt (farm as many call it) for gold and engage in player vs. player combat. I have had many discussions with Mark about how to most effectively make taming more "fair". While yes, people say that "taming is a skill to, and you should get those benefits" other skills don't give you very much, such as begging.
As of right now, pet bonding has virtually eliminated team hunting on single monsters except the few hardest spawns on the server. It has allowed (especially with recalling) single players to turn into gank squads. It's no secret that nightmares/dragons/ww's have a rediculous amount of health and mana. So what you get is something that won't be directly attacked because of bonded pet resurrection, but also because it's hard to kill, even with a small gank squad constantly ebolting.
The other main issue is "well I trained my pet". Lets be honest, stat loss is really not that bad for pets currently. Half the time when the tamer actually dies, people don't even kill their pets. This causes a real problem known as pet luring. Pet luring happens because people hate pets, and realize that pets are currently unfair in pvp. If they were fair, nobody would waste their time leading someone's pet 20 minutes away.
Personally I'm for removing bonding, and not the weakening of pets. It's understandable that there is still risk for tamers while hunting due to pk groups etc. However, if people are going to use pets, and train them, then they should be more careful with them. And what, you lose your pet, it will take a little time to tame a new one. God forbid that anyone spend a little extra time to keep their advantage over monsters and other players.
I think that it's an excellent alternative to weakening pets and making them more useless, while discouraging people to use pets in pvp a bit more unless they want to spend more time taming.
Zero...I honestly don't know where you're coming from, unless all you play is reds and are looking for ways to screw blue tamers. I'll take your points one at a time...
1) Team hunting doesnt' work, except in rare instances. It's very hard to hook up with folks, if you only have an hour to play. I look at what OSI did to Deceit Lich Lords and I want to puke. They said they made them harder for "Teams" and guess what? No one went there anymore. Champ spawns are for teams, and look how underused they are. Get the idea? Teams are guilds, factions, and gank squads.
2a) Flat-rate Skill loss in Pets sucks. It should be graduated so that you don't lose so much at the high end. It's a killer to lose 0.2 at 90 magery. As a result, we have pets with far lower skills now. There's no point in training them too high.
2b) People don't lure pets because they think pets are unfair. People lure pets to fuck over the other player. It's griefing plain and simple. When a scumbag red brings his pets into Minoc cave to kill miners, I always take the extra 20 minutes to lure the mares away and screw the guy. I put them on a boat, wait for them to go wild, retame them. Actually, it's the only way to get mares now, unless you want to run around the Del woods for an hour each day...which is pointless and not fun.
Nowadays, if you lose your mare, you're fucked. Mine only go from stable to dungeon and back. I never use them for pvp anymore. I will sometimes tame a dragon for pvp. There's still lots of them.
3) Removing bonding is an awful idea. It takes a lot of work to tame and train a pet. What you're really saying is get rid of pet training.
What needs to happen imo is the following:
A) Stat (er skill) loss for reds ASAP (reduce red population)
B) Get the reds out of town (make them safe again)
C) Pets belonging to a red player should also be red
D) Pets (reds ones) that die should suffer massive stat loss
This would reduce reds and make farming on UOG a non-suicide mission, and draw a better (less griefer) contingent of players. Nowadays, the only folks that farm are the reds. Blues go to other UO servers for peaceful play, and come to UOG for forced-PVP excitement.