Lythandesi-hybrid
Wanderer
Re: Tamer Balance
Yet again again, not one decent criticism of my point.
Tamers are weak because of the lack of mobility? sir, they rarely move more than a few squares without recalling
Wai said:My suggestion of making pets less powerful is to respond to people who are complaining pets being too strong, not toward your criticism on risk vs reward.
Now regarding risk vs reward, you can never make apples and oranges to taste the same. You gain some you lose some. While tamer has an advantage on the so called "risk vs reward", it loses on mobility. Every template has a strong trait, but it just happens tamer rubs you the wrong way. However you don't have to remove an integral part of the tamer system. I am pissed at the supremely accurate katana disrupt me casting spells, but that doesn't mean we have to get rid of disrupting spells. (Before anyone nitpicking my analogy, please interpret the general idea and don't dwell on the details)
If you believe bonding is too much, so let's try to apply some restriction on bonding. Like I said, something like losing the bond status after each res, so it requires people to re-bond the pet afterward. We have concluded that pets are not the same as a weapon, so the argument about a dexer will lose a weapon while a tamer won't lose his pet will not work.
Yet again again, not one decent criticism of my point.
Tamers are weak because of the lack of mobility? sir, they rarely move more than a few squares without recalling