Re: Publish 76 - 6/26/2007
Normally I don't like to get caught up in disagreements. However, you are incorrect. Being "red" or "blue" is NOT a "playstyle." If I am blue, and irresponsibly throw a potion and damage another blue, I have accidentally commited a criminal action. Thus I turn Grey and can be attacked... if I kill an innocent player in this action, I could go Red. Then I'd have to deal with the Noto's coming after me when I try to get Blue again. For a game to be realistic, these kinds of things would have to happen. If not, Welcome to Trammel.
The concept of it being a "playstyle" to be Blue or Red severely undermines what makes this game unique... it's not "safe" and you don't ALWAYS choose. What you are, be it your skills or your color, is a result of your actions.
In Everquest and most other MMORPG you choose between a PvP server or a Safe server. I hate that, and so I stuck with UO. Then UO *SOLD OUT* and betrayed it's loyal gamers to have a "safe" area: "Trammel" and a "PvP" area: "Felucia" to be like Everquest and try to get more players as well as open up new housing areas without actually having to create a new area.
I quit UO then. Since then I have had a very hard time finding a game I like. I'm not a Red, usually... I just like a "realistic" game. Sometimes that can be hard to explain to Online gamers these days. Things sure were different back in 1997!
No offense intended, Holyroller... but your line of thinking is exactly what killed Ultima Online for people like me. To each thier own.
I really had hoped this server wouldn't do it. It is nice to have ONE PLACE left... I can only hope those making these changes will not go too far. Arguably, instead of this server having "No Trammel" its tilt toward "structured PvP" is taking very close to simply being "Trammel with PvP."
I hope that can be read without people getting offended. I'm not trying to be mean, I just hate to think I found what I've been hoping for since 1999 only to lose it to Nerfing.
HolyRoller;1484640 said:
Being red isn't a consequence, it's a playstyle just like being a blue is a playstyle. Being a blue means you don't kill other blues, that's how the rules were written right? So by adding the concept of "blues dont kill blues that's how they stay blue" to AOE damage simply upholds the principles of being blue while allowing blues to focus their AOE damage against enemies.
The ability to damage blues with AOE damage still exists. If you want to kill blues it's very simple, YOU KILL BLUES. You'll go red (thus declaring your intent to kill blues) and voila your AOE damage will now damage blues.