When I stated RP with PvP, I meant a RP society with chances to choose to PvP. Factions is PvP without RP.
factions are only pvp without rp because no rp guilds chose to join. the factions themselves are based around already present roleplaying themes within UO. its just up to the players to use them to their potential.
EvilGenius010 said:
If you wanted to fight and have a good time, you could tell an orcish leader to go get some of his orcs and go to his base, awaiting a massive attack from the Undead. How fun would that shit be?
not very considering half the guys ranked above me would probably kill me and recall out before the undead ever got there.
EvilGenius010 said:
I dont think players always need an incentive to just kill each other... I usually find I have a better time when im not killing for rank or loot.
rank and loot are just a bonus. i dont need incentive to kill people. including my own guys. which is why, if theres no neagive/positive consequences for killing your guys/the enemies itll just turn into a lot of griefing that will quickly get boring
EvilGenius010 said:
Massive battles with crosshealing and strategy is more enjoyable to me than battles focused on loot and points. Just the way I am. (Quick story - Back on LS on OSI, my guild used to sit on our island by our guildhouse and just wait for the waves of enemies to attack. We didnt give a shit about loot, and there were no points involved. They would come... bodies would fall... and, once everyone was ressed, they would prepare for another wave. I think needing loot or points is a factions perspective... and a UOG perspective).
most faction battles are massive and employ crosshealing and strategy. the only difference is there is actually payoff for your efforts.
EvilGenius010 said:
Im also done with voting for a leader... one reason being what could stop someone from making 57328729 clan characters and having them all vote for himself? You have a 2 minute clan lord. If it was similar to factions in the sense that you could only have 1 char per account, which I agree with, then you could at least get your 3 votes, and a couple of your buddies could give you 3 more each. Its just too stupid.
what you describe is a problem with having a freeserver allowing multiple accounts. but your solution doesnt fix anything. having rank based on time logged in is really, really stupid. it wont work... people will just farm the system and then you'll not only have incompetent leaders, you'll have leaders that nobody has even heard of.
EvilGenius010 said:
I also take this from my experience in the Marine Corps.
so that explains it... :>
in all seriousness, you're what 19? how much experience could you possibly have had in the usmc.. 2 years.. tops? and how much of that was at basic?
EvilGenius010 said:
A lot of Marines are promoted Time in Grade or because of their cutting score because of how much time they've put in in a certain rank. This makes sense to me.
yea thats fine in real life, where people cant leave themselves "punched in" while they sleep or work another job... but it wont work in uo because people can just afk farm your system.
EvilGenius010 said:
(When I think about this system... I imagine logging on and going to brit bank to see 3 Orcs, a recruit, a warrior and one of the two Orcish legends on the server, chatting in an oricsh language that my Demonic character cant understand.
Problem: if they're your enemy... you should kill them right there.. but oh wait you cant, because your system is trammel.
EvilGenius010 said:
I recall to my stone to find a 14 Undead invasion, a battle of which I quickly join in. Although my Demons were caught off-guard and lost the fight, they all enjoyed it and are preparing for the next battle.
problem: they dont need to prepare for next battle, because they're already fully equipped and ready to fight again... they can just rez and throw themselves at the enemy over and over without using any strategy and without any penalty for death at all... real fun imo.
EvilGenius010 said:
I see one of the elders giving orders to one group, and a leader is getting a smaller group of dexers prepared to ambush the Undead from behind, upon their arrival. This time, not only do the Undead attack from the east, but the Savages invade from the north, moving swiftly though the field, killing both character types and quickly recalling out (it had been their recent tactic... short, quick attacks... similar to guerrila warfare). Knowing we need backup, I go back to brit to grab a few more Demonic clan mates. With all of the respect my character has, no one couldve imagined I was Kenny the bank-sitter or Sasha the tamer... I have the same respect and opportunity as they do).
so when youre out numbered whats to stop your guys (or anyone elses) from running 2 screens out of the zone and going, "nyah nyah, you cant hurt me"??
EvilGenius010 said:
I dont have to go to town and worry about being killed by a 9 Orc gank... and, after the Undead cleared us out the first time, they leave.
so what youre saying is there is no element of danger (or excitment)... that should be fun. not.
EvilGenius010 said:
They dont sit and wait around, looting our stuff as we try to res. Of course, res killing happens because one of my clan mates wanted his Vanq hally back.
they'll rezkill you anyway chief. ever play factions? What happens if you die? some clown kills your horse--95% of the time at least. they dont get anything from it. in fact, they lose reagents on it. so why bother? to be a fucking dick. your system caters to these types of people.
EvilGenius010 said:
All roleplaying is lost as Demons start yelling "FAG" and the undead call him a pussy. Do you see what I mean? Im tired of all of the shit... and I want something... just like that.
if you cant control your guys and keep them in character, maybe you should stick to single player games? baldurs gate is pretty good lol