K
krrios
Guest
Faction Hero/Evil System
Our Hero/Evil system is an extension to factions. The four existing factions are seperated in two groups; good and evil. Consequently, only players in factions may participate in this system.
Participants in factions are not automatically declared good or evil. To declare yourself, you must visit a shrine and say a key phrase.
"I will defend the virtues" to become good.
- or -
"I am evil incarnate" to become evil.
Once declared, a hero or evil tag is placed next to your name, and certain actions will increase or decrease your power in your chosen ethic. As your power increases, you are given access to certain abilities.
Each ability is invoked by saying a unique key phrase. Invoking abilities saps some of your power, so they must be used wisely.
Hero abilities:
Evil abilities:
Summoned pets--both steed and familiar--may only be used by their master. Additionally, imbued items are wearable only by the same ethic. Consequently, recrafting, trading, selling, and displaying imbued items is been restricted.
Explicit restrictions:
This effectively prevents abuse of the rehuing system. Only participants in the hero/evil system, and thus factions, are able to benefit.
Our Hero/Evil system is an extension to factions. The four existing factions are seperated in two groups; good and evil. Consequently, only players in factions may participate in this system.
- Good:
- Council of Mages
- True Britannians
- Evil
- Minax
- Shadowlords
Participants in factions are not automatically declared good or evil. To declare yourself, you must visit a shrine and say a key phrase.
"I will defend the virtues" to become good.
- or -
"I am evil incarnate" to become evil.
Once declared, a hero or evil tag is placed next to your name, and certain actions will increase or decrease your power in your chosen ethic. As your power increases, you are given access to certain abilities.
Each ability is invoked by saying a unique key phrase. Invoking abilities saps some of your power, so they must be used wisely.
Hero abilities:
- Holy Sense
Drewrok Erstok
Tracks nearby evil players.
- Bless
Erstok Ontawl
Temporarily increases the stats of nearby players.
- Summon Familiar
Trubechs Vingir
Summons a silver wolf for one hour.
- Holy Item
Vidda K'balc
Imbues a targeted item with a white hue.
- Holy Shield
Erstok K'blac
Temporarily provides protection against otherwise aggressive monsters.
- Holy Steed
Trubechs Yeliab
Summons a silver steed for one hour.
Evil abilities:
- Unholy Sense
Drewrok Velgo
Tracks nearby hero players.
- Blight
Velgo Ontawl
Temporarily decreases the stats of nearby players.
- Summon Familiar
Trubechs Vingir
Summons a dark wolf for one hour.
- Unholy Item
Vidda K'balc
Imbues a targeted item with a black hue.
- Unholy Shield
Velgo K'blac
Temporarily provides protection against otherwise aggressive monsters.
- Unholy Steed
Trubechs Yeliab
Summons a dark steed for one hour.
Summoned pets--both steed and familiar--may only be used by their master. Additionally, imbued items are wearable only by the same ethic. Consequently, recrafting, trading, selling, and displaying imbued items is been restricted.
Explicit restrictions:
- Hero items may not be cut or smelted into resources.
- Hero items may not be traded to evil or neutral players.
- Hero items may not be worn by evil or neutral players.
- Hero items may not be placed on player vendors.
- Hero items may not be locked down.
- Evil items may not be cut or smelted into resources.
- Evil items may not be traded to hero or neutral players.
- Evil items may not be worn by hero or neutral players.
- Evil items may not be placed on player vendors.
- Evil items may not be locked down.
This effectively prevents abuse of the rehuing system. Only participants in the hero/evil system, and thus factions, are able to benefit.