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A Comprehensive Guide to Skills and Skill Gain

Darkkye

Wanderer
Re: A Comprehensive Guide to Skills and Skill Gain

What about skill loss ? ;O
Do they go down on their own when you got the arrow pointing down or only when you are capped and train stuff with arrow up, so the arrow down ones will go down ?

I didnt know that the closer you were to the 700 cap the slower it was the gains...so taming is kinda gay to raise now. =|
I want to un-gm everything else. :p Except magery, lol.
 

SpaceFungus

Wanderer
Re: A Comprehensive Guide to Skills and Skill Gain

about inscription:
i found out the best is to do a lvl 5 spell until 60 real then switch and do explosion(lvl6) until 70-75 since it takes only two regs
 

top notch

Wanderer
Re: A Comprehensive Guide to Skills and Skill Gain

now when u say

To get to 70 use mark or reveal
After 70 just earthquake all of your problems away

do u meen use mark scrolls to 70.. or use mark with regs...
 

kio123

Knight
Re: A Comprehensive Guide to Skills and Skill Gain

so what about cartography? i mean where do we sell the maps? must we collect the money elsewhere and then gm cartography with a certain amount of money?
 

WarZoid

Wanderer
Re: A Comprehensive Guide to Skills and Skill Gain

I guess it's also a good idea to train inscription with Mana vamp scrolls so you can use them to train Spell resistance instead of wasting more regs...
 

WarZoid

Wanderer
Re: A Comprehensive Guide to Skills and Skill Gain

kio123 said:
so what about cartography? i mean where do we sell the maps? must we collect the money elsewhere and then gm cartography with a certain amount of money?



I think so cuz I always find bags filled with Maps in jelhom
 

Blue Looter

Wanderer
Re: A Comprehensive Guide to Skills and Skill Gain

For anyone who trains cartography, tinkering or even carpentry using a razor macro, you can save yourself a lot of time and keep the item count down by simply recording at the end of your macro lifting a map and dropping it into a trashcan, then change the lift line to lift by type.
 

BryanJ

Wanderer
Re: A Comprehensive Guide to Skills and Skill Gain

Alchemy
0 – 65 make Cure Potions
65 – 85 make Greater Cure Potions
85 – 95 make Greater Poison Potions (Much cheaper)
95 – 100 make Greater Poison

I found that around 97 on up, Deadly poison gave much better gains, worth the extra regs dp takes I believe.
 
Re: A Comprehensive Guide to Skills and Skill Gain

Nice skill guide, only I would suggest this for poisoning:


Poisoning
1 - 50 use lesser poison
50 - 65 use poison
65 – 95 use greater poison
95 – 100 use deadly poison

I used a single fish steak, because it doesn't corrode and you can poison it to your heart's content.
 

Davu

Wanderer
Re: A Comprehensive Guide to Skills and Skill Gain

Thanks for this guide im new to UOgamers although im a vet to UO. this helped alot with starting off again.
 

Jaltos

Sorceror
Re: A Comprehensive Guide to Skills and Skill Gain

I'm surprised, I've started making an inscrible mage, and I'm really gainging money from scrolls! I <3 this guide =^_^=
 
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