Pat lost because he ran away from the fight. Blame it on anything you want, but essentially he ran away in a 1v1 scenario. Dexxers don't operate the same as a mage, you have to understand this. A perk of theirs is the ability to be able to swing a weapon without having to use any resource such as mana/regs for their damage. They lack in other facets of the game that the staff aren't seeing nor appear to want to address. I'll say what I said earlier, giving top tier items that cost millions of gold does not balance anything; it merely gives the rich playing dexxers an out that normal, average dexxers can not attain. Dexxers are in a volatile state where if the stars align on their hits with these super weapons they can kill anybody in a 1v1 scenario, however they rely solely on luck rather than skill in order to do so which doesn't create solid game play IMHO.
Just because you throw in top end valorites to be blessed for factioners doesn't fix anything, only perpetuate the problem that dexxers/mages have with one another, ultimately fixing nothing and causing players on both sides to feel something wrong. From a dexxing perspective, you'll still feel that the hit rate lacks enormously at times while you have to watch a mage rape your butthole without being able to counterpressure, and from a mages perspective who the hell wants to give dexxers any more buffs when they can already 2 shot you with back to back great hits even if you have solid armor.
Either way Ryan decides to go from this point will be met with tons of criticism and ultimately it will be his own fault for allowing high end, high damage/armor items that cost a lot of gold, effectively making dexxing a pay to win template that will only get stupider from this point on unless the problems are met. We'll see what happens!