RLSpker
Wanderer
I do not agree. Image yourself as a well trained war mashine spent years of training in killing monsters, collected through various adventures in your life all sort of relics and luck charms so that the Gods favor you. Then you fight that ultimate evil creature and a you have as a companion a random peasant with a stick and a luck charm from his grandma. You both fight the evil monster and you take out 90% of the fight on your back, kicking the ass of that monster and the peasent with the stick shits himself everytime the monster looks at him but while you are fighting he is throwing stones at the back of the monster. In the end you slay the beast and the fucking peasant gets equal share of the loot.
Now image in this situation you are not even able to hit the peasant in the face and that he is jumping naked with his stick saying trollololololo lets do one more.
Then compare it like this - ppl spent 100 kk on gearing a devastating sampire which is able to pull out crazy ammount of damage and me with my crappy archer with 4 fire resist and shitload of luck enter and I get the same drop chance as you. Its not fair to any extent. Of course high luck/high damage chars should be awarded more. Drop chance should be proportional to your role in the fight. It is unfair to to the low luck tanking tamers or to the no luck tanking sampire not able even to honor I agree. This is what needs correction in my opinion. The most raging thing in the game is the honor hunger because of the luck and damage increases. It is sad to see a sampire tank in doom not able to honor although the DF is kicking his ass and he helds it barely while on his back 6 archers , 1 of which honored dish out crazy damage and pull out arties on his behalf. It would have been nice if everybody is able to honor or if no one is. That would decrease the rage factor in doom .
As I interpret it the current formula for gaining points is dependent on the damage you dish and the suit you have for luck. Yes more people mean slower gain but the difference is not that dramatical. Yes it could mean an hour or two more farming but cmon thats not that impossible. I farmed 852 hours Diablo3 for my first Mempo which I sold for 50 EUR.
If you fight alongside a heavy hitter he is not in anyway obstructing your gain rate because the point gain is a function of your own damage per time and your own luck. More heavy hitters arround you - more runs. Less heavy hitters arround you - more damage for you but less runs. Things will balance out pretty well in the long run resulting in somehow constant gain depending on the way your character is build. MUCH BETTER THAN THE OLD SYSTEM WHERE EVERYTHING WAS TOTAL RANDOM CRAP.
Basically sounds like you enjoy the elitist PvM style of play.
Your enjoyment comes from wearing shinning armor with glamorous stats. A normal mount just doesn't do it for you, if it isn't a purebred kill it. NPC swoon at the amount of hours you've dedicated to fill up not just one house, but four!
IMO arties should not be so time consuming to get. People will cry and yell about the economy if arties are dropped more frequently. Do people get enjoyment from trying to manipulate the economy?
The way I see it, trying to gear up a char to be competitive in the pvp scene is a chore. I get 0 entertainment from farming mobs for gold, running doom, working a champ spawn, turning in bods. Many people are like me, and can't actually enjoy UO until we're suited/skilled so we can pvp. Most people don't have 852 hours to farm just to get suited in a game.
Don't get me wrong. I'm not saying people shouldn't have to work to get gear, and skilled. I'm saying there shouldn't be such a long wait to endgame. Most suits are based off of doom arties. Let's not make it so someone new to the server has to dedicate "852" hours in doom, or farming Mobs/bods.