The total points from the monster are scaled by the number of players with loot rights, as well as the portion of damage that a player dealt. This may seem odd, as it appears to be scaling twice for the number of people present (1/3 of players and 1/3 of damage for example). The fact that the point system adds these points to everyone's individual system makes up for this, and through simulation one can see that this maintains the division of chance present in the old system.
total points need to be scaled based on number of people in the room ie. increased not decreased.
If you are one of 10 people in room and doing half the total damage you should receive AT LEAST half the points, actually it should be a lot more for such complete destroy mode dps, but this system rewards you with 1/20th of the points?? With all due respect I understand many test runs were made and everything but this math is very broken. If i want to add 2 plus 2 is it ok to multiply instead just because i get the right answer? Even if I assume the number will be 2 the majority of the time... But when the number is actually 10 the results are disastrous.
Here is another example you are in gauntlet with one other person and you are doing 75% of the damage
you recieve 37% of the total points, you think that is bad?
your buddy recieves only 12.5% of the total points
what happened to the other 50% of the points?
the math gets worse and worse the more people that are there
there is no bonus for percentage of damage dealt awarded in this system, only a penalty for sharing the kills with other people, this system does nothing to encourage team play only more people trying to lure the mobs off by themselves.
if 20x as many people decide they would like to run the gauntlet shouldn't there be 20x as many artifacts drop?? No this system tries to scale the values back to keep drop rates the same regardless of how many people are there.
(1/total players) should either be a multiplier or removed entirely, it is no wonder many people were complaining of lower drop rates then before they probably were, and the few that were enjoying better rates were the few that had the gear to run with 1700 luck. They have their points tripled from the get go.
Please don't take this post the wrong way I am trying to be as constructive as possible and I am very happy with all the work you guys have done since taking over the reigns, but this just doesn't make any sense to me.