SouthernPride2;1678256 said:It just doesnt make sense if your gonna do a change like that and get rid of faction fielding except for the few 5v5's in del and the east side of the world pvp early morning.... doesnt sound very good for the server as a whole =)
Mark;1678255 said:Criticism is welcome, accusations are not.
francois!;1678262 said:I don't understand the undercurrent of hostility toward part of your player base. You are making changes and mock us before we even respond by telling us that we'll have to gain some skill at the game and tell us that we're whining if we express any kind of dissatisfaction with the changes.
I would expect this kind of talk from random people in the faction forum, but not moderators, current, temporary, and past, as well as Mark.
Mark;1678238 said:I'm flattered that this change made you so sad that you actually made an account just to post that.
Innex said:But are you serious? Nerfing? Those spells were "broken" imo. An AE spell should never avoid people in the AE radius.
MrBrightside said:nerfing? this is how it was about a year ago, he just changed it back.
edit: actually even blues hit blues before, at least he's cutting them a little slack
Prodigy-hybrid;1678266 said:I said my criticism, but I'll reiterate. It's directly aimed at mitigating a certain group of players while another change helps a different group of players.
And no, this isn't going back to "the way it was."
Prodigy-hybrid;1678266 said:I said my criticism, but I'll reiterate. It's directly aimed at mitigating a certain group of players while another change helps a different group of players.
And no, this isn't going back to "the way it was."
Mark;1678246 said:2. Murderers could throw potions into moongate areas and run off screen over and over again.
Orthaux;1678272 said:When they made it so an AoE can't attack a target in the area, I call that nerfing. The way it was when it would target anyone in the area was when the spells were 'right' and 'fair'. Making it so one group or another are immune is unbalanced.
Mark;1678276 said:Your initial post suggested that I made a change that will affect thousands of players for my sole benefit.
It did not contain any protein. It was all fat, sugar, and oil.
SouthernPride2;1678248 said:If you dont like our tactics why dont u just go ahead and remove aoe spells from the server?
Orthaux;1678281 said:Also, again, no disrespect Mark, but what is the difference between a xpot and the explode spell with it's 3 second delay?
Stides;1678287 said:2 Q's
Hey does this mean that red factioners can throw pots in town at opposing factioners and not worry about guard wacks?
You said that exp pots from reds would not harm innocent players in town. Does this also effect innocent pets and npcs?
Mark;1678286 said:The explosion spell requires mana, requires the target to be visible, and it flags you as aggressor when you target the spell instead of when the damage is done (this means you could get whacked on target with the spell, good luck getting away).
Mark;1678288 said:Red factioners in town would see an opposing faction as a combatant and explosion potions would do damage.
Pets and NPCs would not be damaged if they were non-combatants. Pets generally follow the notoriety of the owner.