Deuce said:Stun is over powered, as it was explained to me, you have a 50% chance to stun your opponent, whether or not the punch actually hits, if you compare this to your chance to para blow, crushing blow, and conc hit, which stun was implemented with, that is far greater as i think those special hits are based on first if you actually hit, and then its 25% or less if you actually hit. Im not positive, this is just what i seem to recall being told. I would consider stun the most powerful special ability in the game, your basically defenseless for the time you are stunned obviously. This is just my personal feeling, it is a skill for a weak pvper.
PooSlap said:In my personal opinion stuff like this is what murdered OSI. They had a perfectly good shard when people played old school. Then all these idea's kept poping up. Personally, the pvp on this shard is solid now, you need to fix the economy not the pvp.
Strong said:I think the stun timer on Mages is just fine. It gives someone just enough time to cast a 6th circle spell or below. Making it longer would overpower mages b/c the spell dmg is already high to begin with.
Now the para blow needs to be reduced and the % chance of getting a para blow does. I have been in so many situations where I get para blowed 5 times in a row and there is nothing I can do about it. A vanq spear taking off a 1/3 of my health plus a para blow just sucks.
legalyzeit said:the abilities a dex have are no competition to the abilities of a mage
the only chance a dex has is to paralyze or stun so we should not limit those skills