R
Ryan
Guest
Para Blow/Stun Punch Timer Revamp?
Just vote, dont be a moron.
Just vote, dont be a moron.
Strong said:I think the stun timer on Mages is just fine. It gives someone just enough time to cast a 6th circle spell or below. Making it longer would overpower mages b/c the spell dmg is already high to begin with.
Now the para blow needs to be reduced and the % chance of getting a para blow does. I have been in so many situations where I get para blowed 5 times in a row and there is nothing I can do about it. A vanq spear taking off a 1/3 of my health plus a para blow just sucks.
Furota said:I agree completely.
Ryan said:As do I for the first part... which is why I want to LOWER it.
Furota said:If you want to lower spell damage I don't see why it would be necessary to shorten the time that stun/para blow has an effect for. I believe that stun is perfectly fine as it is right now, and para blow truly does need to be balanced in some manner. When I get hit by some guy and he keeps me standing still from 100 health to 0, there's something wrong with that, whether it's a "freak occurence" or not.
illz said:No for para blows. I'd like to see the delay for attempting the stun skill shortened and/or made to hit more frequently, but allow it to be broken by trapped pouches like para blow. I don't think para blow is overpowered at all, because of trapped pouches.
Furota said:I disagree with this simply for the fact that it doesn't make sense. Think of this in terms of actually "playing" this game, or irl, for that matter. If you're stunned, you can't, nor should you be able to blow the pouch. That's just too "unrealistic" - I mean for fuck's sake, you're stunned, dude. It's different than being "paralyzed" and being able to move your fingers or use the UseOnce agent, but para blows and stun should not be able to be gotten out of by a mere trapped pouch.
I also believe that para blows are overpowered simply because they happen so frequently, whereas you're lucky to get a stun, and if you miss, you chug a tr, then go again, whereas if you're using a spear all you have to worry about is getting that hit, which happens quite often, mind you. Too often.
Strong said:Now the para blow needs to be reduced and the % chance of getting a para blow does. I have been in so many situations where I get para blowed 5 times in a row and there is nothing I can do about it. A vanq spear taking off a 1/3 of my health plus a para blow just sucks.
Good points.Moric said:Coming from a fencer... (me) I think it would be ridiculous to lower para blows at all. Honestly check out the damage that most fencers do. I've used vanq/power spears and honestly produce 10 damage per swing in most cases (if the mage is wearing decent armor). Para blow or not, 10 damage per swing isn't going to kill you. Also Furota was saying somewhere to take stam to land a para blow... No.. Dexers are constantly loosing stam from hits they take and it's more important for a dexy to have full stam so they can swing at a good rate, mages don't have a problem like this, they have a skill they can use for int and they don't burn stam which is only refreshed with a potion. We also miss a whole hell of a lot. Mages don't miss, and you have an advantage fighting from a range, also mini heal before even getting hit. The para blow does happen often but you can't plan an attack on it like you can a stun. You get to choose when to apply a stun. Yes it might not land often but you can still plan your attack with it in mind. Fencers just hope for a para blow to land, and even then it's not a garuntee kill, if you are going to lower the rate of para blows than lower spell damage. Simple as that, I don't see how it would be fair to lower something on a dexxies end at this point which would give more power to the mages.
Moric said:Coming from a fencer... (me) I think it would be ridiculous to lower para blows at all. Honestly check out the damage that most fencers do. I've used vanq/power spears and honestly produce 10 damage per swing in most cases (if the mage is wearing decent armor). Para blow or not, 10 damage per swing isn't going to kill you. Also Furota was saying somewhere to take stam to land a para blow... No.. Dexers are constantly loosing stam from hits they take and it's more important for a dexy to have full stam so they can swing at a good rate, mages don't have a problem like this, they have a skill they can use for int and they don't burn stam which is only refreshed with a potion. We also miss a whole hell of a lot. Mages don't miss, and you have an advantage fighting from a range, also mini heal before even getting hit. The para blow does happen often but you can't plan an attack on it like you can a stun. You get to choose when to apply a stun. Yes it might not land often but you can still plan your attack with it in mind. Fencers just hope for a para blow to land, and even then it's not a garuntee kill, if you are going to lower the rate of para blows than lower spell damage. Simple as that, I don't see how it would be fair to lower something on a dexxies end at this point which would give more power to the mages.