hahahaha Agreed....except #7.... if you like the game so much why r you trying to change it?
Because, as Kolby mentioned, it's a dying product. It's a game I want to see blossom in a way that attracts players. The players who already play here are habituated and have already experienced the negative effects of the changes on OSI. Granted, OSI took the wrong route to making game-play more fun. They focused on short thrills rather than long-term fixes and in the end, the only people left were the veterans who amassed tons amount of gold and items that they rejected the idea of even quitting. This server is exactly like OSI but in a way that the Stygian Abyss hasn't been introduced. I know for a fact this server has less players than OSI.
What you fail to realize is that this game is done evolving. Yes it can be changed, but it won't.
This is a free-server of an already dying product. It's surprising that OSI is still up and running, it must not cost them much to maintain I guess.
This isn't League of Legends or DOTA2 or some other kind of extremely popular game with tons of money invested into it.
They don't have teams of player-engineers who break the balance of the game down to a science.
Learn to love it how it is, or stop playing it. Sure some minor content will be released here, sure some fixes will be made, but none of these radical things anyone is suggesting will ever come to fruition.
From what I see, UO can evolve in any way it wants. People can simply go into the coding and change the things they want or add new things they find pleasant. There's a reason why people can do this.
The server doesn't need money to evolve. See #1.
The server doesn't need a team of engineers to run this server. There are already administrators who fix based on needs and desires. The players can choose how they want the server to be.
Oh, I love how UO is. I played here for over ten years. I just have a lack of confidence in this dying game. Seeing four accounts run simultaneously while the only true players are in Felucca. I think our numbers are quite below the hundred mark.
Seeing as you're a PvPer yourself, I would like to ask why you are against such an idea. Why are you scared of a concept that could radically change how UO handles game-play? Does this stem from what a failure OSI was? Is the concept too damaging?
You should stop trying.
You aren't making the game "better" for everyone else. MOST people on Demise play because they played this era on OSI. With that being said, you should go play Hybrid, it is more of what you are looking for as a player. Most of us on Demise are fine with the gameplay, its a casual game, thus should have the gameplay of a casual game.
These are responses to your paragraphs.
1- 75% of resource gatherers are in felucca.
2- get rid of Tram you get rid of half the servers population. We aren't stuck here BTW, NEITHER ARE YOU.
3- See 2
4- Rules aren't inforsed in Felucca as much as Tram, because you can handle shit yourself.
5- Making reds unable to access houses is just stupid. I have 4 Reds, they share the same suit, and all use regs. How should I go about that?
6- a guarded champ spawn in Felucca? ...
7- So instead of coming up with ridiculous solutions, solve the actual issues on Demise
8- K cool
Here are the responses to your responses:
1. Okay sure. Maybe Felucca does hold more resource-gatherers than Trammel. All the more reason?
2. I thought more than half the servers population was in Felucca? According to your response #1. Think of all the reds too. Hz is pretty full of actual playing reds.
3. See 2.
4. No shit.
5. Good question. I wouldn't know since I have suits for every single character I own. Additionally, this was an idea. It wasn't set in stone. Maybe it's time for you to make suits for each character and fill each character's bank with reagents. (And seeing how you use reagents, I'm guessing your suits aren't top-of-the-class.) (Hint: Your four characters are red, so I need to ask why you're against such an idea of removing Trammel.)
6. For the blue players who don't like the idea of being raided by some zerg guild. It's a great alternative to Trammel champion spawns and offers the opportunity to have UO set in Felucca. Please re-read my previous post if you need an expanded explanation.
7. The actual issues are pretty much from too little players, too many accounts, and too much scripting. How would you solve this issue? Seeing as you haven't stated even one little solution, my "ridiculous" solutions are pretty much better than your lack of input.
8. K cool