Why not guilds just propose war on each other and fight in Trammel too?
Well, I did think of that for a while and came up with a few reasons why that wouldn't work completely.
First off, in a warring guild, you can be attacked anywhere. Towns wouldn't be safe and players who want to enjoy a chat at the bank would be under constant warfare.
Secondly, motivation would remain a problem and people would stay lax about such an option.
Thirdly, RP wars, while they do work very well, eventually come to a pause. Time management and scheduling takes a lot of time and many players may not be able to play during the proposed time slot.
Fourthly, many of the players who PvP do so in Felucca or within their own guilds.
One of the reasons why I wanted to establish such a discussion is to hint at the possibility of whether people can adapt to a game-wide removal of Trammel. I can certainly sense some form of backlash. My goal is directed towards trying to make UO less script-friendly and more risk-for-the-rewards. One complaint is that UO is a very tedious game and that nobody will want to spend hours squandering away trying to get what they need. Well, the goal doesn't necessarily relate to the complete removal of scripts, but instead focuses on a way that will make people more quick on their feet and less likely to do something else while playing UO.
On a side note, admins wouldn't have to focus 100% on AFK-gatherers. Players would have more options at their disposal to interrupt automated scripts and grief-killing with wild creatures would become literally non-existent.