Re: Imbus is killing Felluca
Stat. Loss.
I know alot will argue that doing so would make it easier for blues... but you're wrong. The PKs that remained would be the elite, those that can handle retraining if they die and those who, simpley, do not die. PKs on this server are a joke, blues aren't afraid of them anymore. If i see a red i generally think "oh, free loot. Cool." Unfortunatly, by the time i've cast a spell they're running to a house/calling in friends.
I know we've discussed this so many times and i know you're worried that you'll lose alot of players by implimenting it... but let's face it. Any of the players you lost don't contribute anything to the server anyway, they just make people who would contribute quit. That being said, if you offer a way for those PKs who do not want to risk being red in statloss to repent their sins (basically turn them blue). I wont go into the stat loss discussion any further.
I PK for profit.
If i'm low on stock, it's generally easy to PK a red and take his loot than it is to recall to my house.
Sounds like fun to me... But as I previously stated, the majority of PKs on Gamers are a fucking joke.
You actually pk'd on OSI in that statloss era, so yeah.
Hypothetically: I'm roleplaying a bandit, making me an evil, surley and generally ignoble character... Am I really going to offer you a fair fight? Am i going to be civil? Am i going to res' you or gate you out? Am i going to leave a perfectly good pair of boots on your corpse?
Hell no. I'm an evil, greedy scumbag.
Would you expect outlaws to conform to your societies rules? Isn't rule breaking what makes them outlaws in the first place?
These are points you need to consider if you try to set up a code of conduct for roleplaying. Outlaws live by their own code.
Ryan said:Imbus is not Trammel.
I love how someone starts a thread to discuss something and it deteriorates into "Imbus is gay" and "Imbus = trammel". If you cannot articulate what you want to say you should just stay out of threads that require a bit of intellect.
I would much rather see the RP'ers in fel myself. The problem is we have about 500 prepubescent assholes who grief them non stop. There's no need for that. You talk about there being no risk vs. reward in Imbus... and I about fall out of my damn chair in shock.
You "elite pkers" run around griefing all day long with NO RISK. "Oh boy I might lose some regs". Give me a damn break. This entire shard is trammel if thats your idea of trammel. Reds have it easy, RPers have it easy, crafters have it easy... (bull spawns anyone).
Seriously... you guys amaze me. Who gives a damn if the RP'ers have a place to congregate and have a good time? There's no reason to bash them over it. If you want more action quit being pussies and actually join factions and play them rather than being a fucking forum warrior.
Factions are the only time you have a risk on this shard... THAT'S WHY THEY ARE THE LEAST POPULATED FORM OF PVP ON THE SHARD. You all run around "pretending" to be hard asses all the damn time but you're all a bunch of scared asses. Those of you that do faction "E." and the like do nothing but house hide.
Bottom line you all play UO like its playing Barbie dolls with your sisters... get over it and learn to die and come back for more (yes that means you too RP'ers).
Stat. Loss.
I know alot will argue that doing so would make it easier for blues... but you're wrong. The PKs that remained would be the elite, those that can handle retraining if they die and those who, simpley, do not die. PKs on this server are a joke, blues aren't afraid of them anymore. If i see a red i generally think "oh, free loot. Cool." Unfortunatly, by the time i've cast a spell they're running to a house/calling in friends.
I know we've discussed this so many times and i know you're worried that you'll lose alot of players by implimenting it... but let's face it. Any of the players you lost don't contribute anything to the server anyway, they just make people who would contribute quit. That being said, if you offer a way for those PKs who do not want to risk being red in statloss to repent their sins (basically turn them blue). I wont go into the stat loss discussion any further.
Stevian said:PK's shouldn't PK for profit, they should pk because they like killing other players. Not to mention you can kill one ancient wyrm and get twice as much from if you just killed a player. the pk profit arguement is null.
I PK for profit.
If i'm low on stock, it's generally easy to PK a red and take his loot than it is to recall to my house.
Drayven said:Well said on the first part, but the second... I kinda agree with... Its just... PKs have a hard time getting around... How many people do you know that will try to run for 5 minutes to go PvP in a dungeon, when they can run around for 2 outside town in fel and kill 3 n00bs? Don't know many peeps that would do this.. PLUS those PKs that DO run around in Imbus to PK in dungeons, take the risk of either 1 - Running into a batch of Hunters, not just one... Or 2 - Wasting their time because the dungeon was empty... Now they have to run ALL the way back...
Just not feasible enough to go into Imbus to hunt players as a PK... You can't escape when you're out numbered... It takes forever to find peeps in those dungeons, and by the time you get there... You may have already killed a few peeps on the way.... Which now means you could possibly be low on resources... As a PK who runs through dungeons in fel... They can recall in and out... Allowing for the hit and run mode... Which is basically the most efficient way to do it... But since hunters don't hunt in Fel dungeons... Whats the use of doing that?
Sounds like fun to me... But as I previously stated, the majority of PKs on Gamers are a fucking joke.
Poptart said:I'm one of them "elites". :gay:
You actually pk'd on OSI in that statloss era, so yeah.
Hypothetically: I'm roleplaying a bandit, making me an evil, surley and generally ignoble character... Am I really going to offer you a fair fight? Am i going to be civil? Am i going to res' you or gate you out? Am i going to leave a perfectly good pair of boots on your corpse?
Hell no. I'm an evil, greedy scumbag.
Would you expect outlaws to conform to your societies rules? Isn't rule breaking what makes them outlaws in the first place?
These are points you need to consider if you try to set up a code of conduct for roleplaying. Outlaws live by their own code.