Re: Explosion pots ruin uogamers
Did you seriously have to fuck with the font and color on every single line? Holy shit, this is annoying to quote.
Early Grace;1743448 said:
B. You can't spam explosion pots, besides the 3 4 timers there is a slight cool down.
It's a total of less than 5 seconds per potion.
Proof: 6 potions in 29 seconds
C. You can g-heal when timed correctly through a pot, you can g heal pot, you can bandaid, you can off screen, you can run around a corner, you can heal wand, you can hide, you can invis, you can teleport...
You can greater heal maybe a dozen times, then you're out of mana. Meanwhile the guy bombarding you probably has more potions than that, or is making them as he goes, and it sure is a good thing that whoever you're fighting just lets you cast. I mean, who would have the audacity to hit you with a weapon or dump on you or disrupt your heals or poison you while you're healing!?
G-heal pot: Once every 10 seconds.
GE pot: Once every 5.
One GH pot will heal almost as much damage as one GE will do. You do the math.
I haven't tested this, but I'm willing to bet purple potions do more damage over time than it's possible to heal with bandages, even if you're not being poisoned and damaged in other ways. Besides, what portion of PvPers even has healing? Even if it was a legitimate counter (which it's not), the fact that it's not available to every PvP template would make it a relatively poor one.
Off-screening! I hadn't thought of that! It's a good thing all PvP takes place in the field, and not in any kind of situation like, oh I don't know, a duel or a tournament, where off-screening is impossible. It's also good that purple potions freeze the user in place so they can't just chase the guy trying to run away from them. And it's unthinkable that the same people who'd use purple pots would use stun, para blow, or bolas. But you can just break those first 2 with pouches like the spell, right? Right? I'm sure no one will point out the fact that off-screening is generally frowned upon, either...
Ah, yes. Running around corners. That's what I think of when I think of good PvP. True, this does work sometimes, again if there are corners available in the given venue, and you're not stunned or otherwise immobilized. But there are no corners in much of the woods, or open areas of dungeons, or T2A, or on the water, or in caves and mines.
I guess we could resort to heal wands, until they run out of charges. And if we don't need to use weapons. And if our templates allow it. Still, that's an awfully expensive counter to a potion that costs less than 50 gp.
Hiding? Who the hell has hiding? Unfortunately, purple potions are a so-called "area effect" weapon (even though they currently only hit your enemeis, go figure). That means they'll still hit you even if you're hidden or invisible. Thanks to smart last target, the alchemist can just target the floor around you, and he won't even lose his last target when you reveal yourself to try to save your life. The end result is that you've taken the damage and wasted a few seconds, and there's another purple already ticking in his hand. You can't hide if you're in his line of sight anyway, and odds are he's not cooking a potion if that's the case.
Invisibility is a great idea! See hiding above, then add "you're down 20 mana" to the outcome. Bra-
vo!
You missed one - rushing the alchemist in an effort to make him hit himself in addition to you. Also a pretty crappy idea, because even if he does hit himself, he hits you, too. Furthermore, if it happens to be an alchy-dexxer, you get whacked to boot.
How can you think any of that is balanced?
It takes allot of skill to throw pots correctly and time them otherwise you'd be using them also if it was so easy. Plus if you miss the throw or throw too late it will blow up on you and hurt you.
If a high number of people using something is an indicator that it's easy, then guess what must not be hard? Haha, who on this shard
doesn't have an alchemy-based PvP character? I choose not to use it because I consider it to be cheap. I also don't use stun punch or a handful of other lame tactics because anything that doesn't have a legitimate counter doesn't belong in PvP. You don't have to agree with me, and you can keep using your weak arguments to defend your weak tactics, but you'll continue to get schooled by people of a higher calibre, on and off the battlefield.