Mark I respect your opinion, and I also understand how mages require mana and casting time to defeat an opponent. I play a mage and let me make these points to you.
- If 3.25 % isn't a big deal to you then why not just take it out. I'm sure it's a big deal to dexers and I can't blame them.
- I've noticed that dexers just flat out miss a lot more on this shard than the standard OSI ones.
- A succesful stun is usually game over for a dexer, maybe it's because stun punch holds people for 2 hours on this server.
- A dexer can't med. (a real one) A dexer can't cast 50 point heals more than once or twice, and they never get the opportunity when stunned anyways.
- A para blow from a spear is next to useless, why wouldn't it stun for the same length as a punch. 1 second vs like 4. ITS A SPEAR NOT A FIST.
- Dexers can't gate. (rofl just kidding)
- Dexers generally lose more stuff when they die.
- Stun mages aren't the only mages that remain close to a dexer. How can a mage not be close to a dexer????? That's no excuse. I mean how many times do you plan on stunning him in a battle, maybe twice tops?? He should be gone after 1. I'm just saying, don't make a stun punch mage sound like he's at a disadvantage when it's the most powerful mage.
- Reactive armor + Inscription + Dexers missing a lot = about 25 swings to kill a mage with a spear. Man, I'm not even kidding, between all of the missing, RA Absorb, and the 100 hps to knock off after RA is gone it will take about 25 swings to kill a mage with a gm spear, and that's if he's not healing. Granted, most mages won't do this, but if they do, the last thing a dexer needs to do is keep missing this guy.
I mean look, it's bad enough we have time to do a full exp eb combo during a stun punch. Add that to being able to pull off 15 or 50 point heals at will because some poor bastard with a broadsword keeps missing. I don't disagree, dexers are really strong and can be a pain in the ass. But instead of nerfing their only way of dealing damage why not just remove concussion blow?? Conc blow is the only thing that's really too strong only because axes do so much dmg to begin with, nevermind the added special hit which makes a mage next to useless for a while. Oh and now that exp pots are gone dexers have a really hard time kiling those redlined, running mages. The least we could do is give them a normal chance to hit when they earn that finishing blow swing that's very hard to get off sometimes.