other 'dexxers'
Lets looks at the advantages a mage has over any given dexxer.
1. a mage can poison anytime with minimal cost of mana and practically 100% success rate. we've seen the effect on duels. if you dont poison, you dont win. so dexxers gotta subtract some of their dexterity right there for some mana. dont say you can poison your wep. try poisoning a mace or an arrow.
2. Mages can wear armor. the 'leather' armor that that gm speaks so poorly of is actually VERY effective stuff. Try armoring yourself against an Ebolt. GOOD f-in luck. spells do high damage every time no matter what the dexxer is wearing.
3. Mages have RA. you say "dexxer have MR" well, not in duels. AND MR is a 6th circle spell, while RA is just as powerful at 1st circle and only costs a drip of mana. ussually, as a slow-shooting archer (yeah, slow shooting with 125 dex.) if someone casts RA, I LOSE. MR costs half my mana pool. RA costs less than a 10th of a mage's mana.
4. Mages dont 'miss'.
5. Stun. its overpowered. same could be said for conc blow. fencers get worthless para, and archers get jack shit. whats the difference between getting stabbed with a kryss or stabbed with an arrow? ok im getting off topic...
6. heals. minor cant be interrupted, major does 50 health. the healing skill takes a long time, certainly too long to expect to survive a dump with it. get pots. ok pots require anybody with a 2 handed weapon to unequip, which means youre still getting hit with spells while youre doing no damage and healing at max 30hp. a dexxer with enough mana to heal himself with a major heal more than once really isnt a dexxer at all is he? which brings us to 7....
7. mana pool for the 'necessities' : spells like RA, Poison, heal, gh, weakness, strength.... these are nothing for a mage to cast, and most use them in every battle or duel versus a dexxer. theyre pretty much 'necessary spells to have in your repetoire. so minimum mana is like, 30. this gives you room for RA, poison, a major heal (or a few minors), weakness. then youre out, and dexxers shouldnt need meditation in their template. so you get like one chance to get everything right or die. mages are much more versatile.
Please note im speaking from an archer point of view, i dont know what its like to play a fast-swinging weapon class. i need super high dex for a competive damage rate. so im gimped on STR and INT by default.
Archers:
Although it may seem like everyone plays a poisonable weapon class as a dexxer, archers cant poison their weapons. Even a bow (fastest archer weapon) is slower or equel to a spear and does WAY less damage. So, assuming that the devs intend for archers to be relatively gimped, this is fine. I'd like to know. im not really interested or capable of playing anything else, so, if you all are going to keep the arrow flingers gimped perpetually, just gimme a shout out so i can quit. personally i figure you would welcome the diversity... but it seems that this shard is only interested in catering to the uberleet assholes that seem to control it.