Re: Changes - August 7th 2010
Well, I've noticed alot of people asking about powder of fort, asking what it does without getting a response. Now I cannot say this is how it works here as I haven't seen the code like the rest of you. however, I have read through the BaseWeapon.cs script along with many other weapon related scripts in the RunUO distribution files and can atleast give you an idea of how the "default" RunUO core works, and hopefully it somewhat resembles how things work here.
Weapons like players have HP. The two values are MaxHP and HP. The value resembles this:
25/
25
The red value is the current hit points the weapon has, the green is the total hit points the weapon CAN have when repaired. As you attack monsters you have a chance to damage the weapon and "lose" 1hp. Which would result in.
24/
25
The more you fight the lower its HP goes. Once you hit:
5/
25
You begin to get the message "your weapon is severely damaged", or what ever the exact quote is. Then, if the weapon hits:
0/
25
The next time the weapon is damaged it will take away from the weapons total hit points, like
0/
24
Once the weapon reaches:
0/
0
it breaks the next time it recieves damage. So now that you know how a weapon wears lets look at powder of fortification.
Every time a weapon is repaired it loses a single Total HP point, so if the weapon looks like this:
3/
25
And you repair the weapon it will result in the following result:
24/
24
So regardless if you keep repairing your weapons eventually it will reach 0/0 and break. However what powder of temporance does is adds +10 hp to the weapons total hp. So if you have a weapon that looks like this:
25/
25
And use powder on it, it will result in the following:
35/
35
This is how the repairing and powder system works by default. Also on a side note you should know that there is a maximum total HP limit for weapons of 255, so loading it with 500 bottles will have no effect.
Again, this is not related to the changes in this patch, but rather an explination of basic UO mechanics. The way repairing works on this server could be completely different, but hopefully this is somewhat on point.
I hope this helps.