So hey, you'll have almost no chance of killing them, but at least you can comfort yourself with the idea that you're "better" as you helplessly run away. Isn't that nice?
I imagine uonewbs would make a good case study of how running like a bitch but still surviving doesn't make the runner feel as though they've actually lost. I've never felt satisfied sending people fleeing into the guard zone or their house, regardless of what it demonstrates about our skill levels. It's just frustrating.
Vizeroth is the poster boy for broken pvp, when he is on your side you know it's wrong.
Nevertheless, I would have even higher chance of killing them, knowing they won't be able to gheal wand
without having to stop, setting themselves up to be stunned and even further destroyed. And I've already said that in most cases, largely the runner is the lesser skilled player.
if uonewbs' opinion on his skill level or your skill level is enough for you to justify breaking gameplay so you can have insane healing while moving (which completely breaks your template, btw) by using wands that cost no mana, then that is entirely on your fault and should be overlooked by staff and doesn't have anything to do with actual game mechanics, only your low ego.