GimpCent
Knight
So what's the problem? You don't seem to understand that by adding instahit/swing will not do anything to positively affect tank mages, they will still get owned. However, alchy stuns actually do and can benefit from the addition of instahit/swing.
If you truely want your tank mage balanced, you'll have to chance much much more than just instahit/swing, and there is simply no reason to do that for this server thats been this way for 11 years. This is hybrid, and I don't think its going to completely rotate pvp rulesets.
1/40 chance isn't a benefit for the risk or reward.
Pls refer to the below post
What will actually happen 9/10 times someone tries your idea...
1. Pulls out axe
2. Gets stunned
3. Gets shit on
So it effects no one basically but the question of if alchy is out of balance isn't really debatable its clear as fuck. You would have to be blind to not notice that a trade skill is the primary damage dealer of the shard regardless of dexxer or mage.