no one is actually complaining about the speed that spells are cast its that there is pretty much zip recovery on demise as soon as your interrupted your able to recast instantly.
This issue was not looked into for this FoF, but it has been pointed out before and has been looked into previously.
Currently, tests on OSI result in no casting delay after being interrupted while casting. (Other than the mid-way casting failure explained in the original post.) Though, old Stratics threads do mention a casting delay when fizzling. The delay not being there (anymore) makes it hard to verify.
These excerpts are from a PM I received about the delay after fizzling (~1 year ago):
Player said:
On osi if a mage is interrupted and fizzled they can't instantly recast another spell I want to say there's a .25s or .5s recovery delay if you're fizzled.
Eos said:
I've done some testing on OSI, using damage as a way to interrupt my spells. There does not seem to be a delay after fizzling before being able to cast again.
Player said:
I don't recall if it's only players who induce the recovery delay or not... I do know that it is not possible to completely instantly recast after being disrupted by another player.
Eos said:
I'm testing it in a PvP setting as well. The set-up is that one character casts blade spirits (a nice long spell) while the other hits with magic arrow. Upon fizzling, the character instantly tries to recast. The recasting is succeeding, although it seems like after one cast animation the second spell occasionally just stops. OSI is confusing...
I see a lot of threads on the Stratics forums talking about the same delay you mentioned. Yet I cannot see a cast recovery message in-game, it's possible they broke it?
Any more information on this delay, or different ways to test it, would be much appreciated.
Perhaps Bama can dig us up some official OSI notes about it.