Play: Ore
Source or target container not found
Stop: Ore
Select a source container
use object: object "Ingotsource" not found
Definitely not the greatest with steam.. but I've tried the graphic # and ser: # to replace "ingotsource"
When I play the organizer "ore" manually, it works.
How would you add a third and a fourth runebook? I have been using this script since i started works great but i have never updated since ore patch. I am far from a expert but do i add this code after line 9?
if not @findobject 'OreBookThree'
promptalias 'OreBookThree'
endif
if not@findobject 'OreBookFour'
promptalias 'OreBookFour'
endif
then this code after line 16?
pushlist 'OreBook'
'OreBookThree'
pushlist 'OreBook"
'OreBookFour'
Thanks any help is greatly appreciated
if not @findobject 'OreBookOne'
promptalias 'OreBookOne'
endif
if not @findobject 'OreBookTwo'
promptalias 'OreBookTwo'
endif
if not @findobject 'OreBookThree'
promptalias 'OreBookThree'
endif
if not @findobject 'OreBookFour'
promptalias 'OreBookFour'
endif
if not @findobject 'OreBookFive'
promptalias 'OreBookFive'
endif
if not @findobject 'HomeOre'
promptalias 'HomeOre'
endif
if not listexists 'OreBook'
createlist 'OreBook'
pushlist 'OreBook' 'OreBookOne'
pushlist 'OreBook' 'OreBookTwo'
pushlist 'OreBook' 'OreBookThree'
pushlist 'OreBook' 'OreBookFour'
pushlist 'OreBook' 'OreBookFive'
endif
Here ya go! Make sure you '-unsetalias' anything if you need to change things.
Code:if not @findobject 'OreBookOne' promptalias 'OreBookOne' endif if not @findobject 'OreBookTwo' promptalias 'OreBookTwo' endif if not @findobject 'OreBookThree' promptalias 'OreBookThree' endif if not @findobject 'OreBookFour' promptalias 'OreBookFour' endif if not @findobject 'OreBookFive' promptalias 'OreBookFive' endif if not @findobject 'HomeOre' promptalias 'HomeOre' endif if not listexists 'OreBook' createlist 'OreBook' pushlist 'OreBook' 'OreBookOne' pushlist 'OreBook' 'OreBookTwo' pushlist 'OreBook' 'OreBookThree' pushlist 'OreBook' 'OreBookFour' pushlist 'OreBook' 'OreBookFive' endif
Are you by the box when you start the macro?I have an issue where the script keeps asking me to set the ingot source box. I target the same box every time yet it till asks. I have checked my active objects and it shows the box as Ingotssource