WarriorMan
Wanderer
well i get bushido anyways it works good it has some nice things like envasion ect
Character Name: Haochi.
Character History: Haochi was born and raised in Japan, where he learnt the ways of the Samurai from his master. When he was 28 he started to travel the world and saw many things he could not believe. He came upon a group of deserted Samurai who had been cast out by their master. Haochi took pity on them and he quickly became friends with the group, which are now known as The Samurai of Sosaria.
Character Skills: Bushido, Swordsmanship, Tactics, Anatomy, Healing, Parrying, Focus.
Character Stats: Very strong, moderately dexterious and moderately intelligent.
Full Name: The Samurai of Sosaria.
Short Name: TSS.
Location: North of Trinsic (79o 37'S 34o 39'E).
Roleplaying Class: Samurai.
Contact: [email protected] (not real)
Additional Information: We like to go on regular hunts for Ninjas, Pirates and Monstors. More information on hunts will be given to guild members after they join. We have guild meetings to discuss events and quests every Sunday, etc...
PraWN said:My apologies but I'm going to go on a bit of a rant here...
PraWN said:Other rules such as not killing enemy on sight, not entering building while mounted and no camping enemy bases aren't so good. This is because certain roleplaying classes such as Orcs, Pirates and Assassins should be able to do these things. Orcs would attack enemies on sight, Assassins will camp out in enemy bases and I'm pretty sure if Pirates did a raid they wouldn't stop to get off their mounts. You could make rules seperate for each roleplaying class but then things would get complicated and people would loose interest so it's best just not to make any in my opinion.
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In my opinion there should be no looting at all because although you've set restrictions, those items might be all a newbie player has which would discourage them from joining.
No spells on mounts is silly because again an Evil Mage wouldn't stop to get off their mount to cast a spell in the middle of a battle. However I do agree that some sort of control over mages needs to be taken, so a good rule might be to limit the number of mages per roleplaying guild as Sintoo has done in his guild.
Dying and not being able to return to the fight for 30 minutes is again silly because if you die within 10 seconds of a battle starting, your going to miss the whole thing. Instead maybe keep your death robe on untill you have all your stuff back. Then it's up to the player whether they keep their death robe on and sit back to watch, or they can take their death robe off and rejoin battle! However a player with a death robe on should NOT attack anybody or be attacked by anybody. I know this may conflict with what I said earlier about roleplaying classes doing what they would do and killing on sight, but to be fair to all players this is a must.
Roleplaying guilds should be kept within specific classes only. I see that Sintoo has created a guild with both Samurai and Ninja classes, when in reality these two are enemies and would not be in the same guild. No dis-respect meant!
So far we have two solid guilds: A Peasants guild and a Samurai/Ninja/Monk guild (which in my opinion should be split into three seperate guilds).
Sintoo said:What you describe would give an orc for example the ability to hide outside someones house wack em when they come out hide again wait for the next one to come and kill that one to, basecamping and not having to roleplay when meeting someone AKA turning it into a PVP slugfest in my opinion.
Sintoo said:As for diffrent rules for seperate classes I think is a good thing since not all classes are the same thing and try to balance who you play, for exapmle since we wont use PS's and magic items just lowering a a classes armor PR would make them more vunerable showing that they're of a maybe lower and diffrent class, as for example in my guild the peasents wont be allowed to wear as much armor as a samurai because why would a peasent be running around in an full suit of armor?
Sintoo said:The horses I would have to agree with you when on a raid.
I have never seen a pirate on a horse, this has nothing to do with the topic I just realized I cant remembering seeing a pirate on a horse in a movie or nothing its just wierd when I think about it.
Sintoo said:"Some classes are plain mightier than others, such as magic-wielders. Furthermore, it is good a way to put risk into battles in our community."
Items are atleast in my guild given to a new player such as armor and weapons when they need it and reach a certain rank all they have to do is ask. Bandages isint really that hard to ge a hold of kill a sheep and you've got 50 bandages and are good to go again.
Sintoo said:Once again my way of trying to balance things out, in my opinion a mage on a mount has 100% chance of killing someone on foot with a meele weapon in my opinion. Though I dont care if a a mage is mounted or not this was just an idea trying to balance the mage's power.
Sintoo said:Isint roleplaying abit silly?
If you die 10 seconds after a battle your dead( or as in this case "wounded" until next time), as you say "an Evil Mage wouldn't stop to get off their mount"
A person with a sword through his gut wouldent lay on the ground, run in a spirit form to a healer get resurrected out of thin air and then go back to get his stuff and just jump back in again.
Instead this makes strategy more needed so people dont run along by themself thinking oh doesnt mather if I die I can just go get resurrected and join the fight again and how would a fight end? the winner is the one with the most persistent people?.
Sintoo said:In reality as you say I'm not certain what you mean by that since very little is known about ninjas, about 95% of what people think they know about them is what hollywood has made them.
As for all people know ninjas were samurai's trained in art of stealth.
I have no idea what you've goten the information from were samurais and ninjas would be enemies.
Just for an example how would a ninja survive in ancient japan if working under a clan? Would the clan not have any samurais...Isint a Daimyo a samurai? wouldent that make it pretty impossible for a ninja to work for them? since they would have to go "YOU ARE MY MORTAL ENEMY" in an unlipsynched way everytime they meet making their working relationship abit on the edge so to speak.
Roleplaying is about pretending to be the class you choose right? Playing an Orc, they wouldn't hide outside someone's house and kill anyone who comes out. They would all sit in the Orc Fort, get hungry and then raid a town to feast on human flesh. However playing an Assassin, you would do something like hiding outside someone's house and kill your target when they come out. I do agree that some form prevention is needed to stop roleplaying classes acting incorrectly should be taken, but not allowing anything full stop is stupid. Instead maybe punish those who do act incorrectly? Maybe give them a warning, fine them some gold and if they keep on doing it then they will be kicked out of the guild?
I've never actually seen a Pirate on a horse either, but I was using it as an example .
Ok, maybe I was wrong on this one. But I still disagree that making strict rules on what you can and can't take is wrong, mainly because in the heat of battle if your looting you don't want to be counting the pennies so to speak. As you say many items that roleplayers will have on them will be cheap and easy to come by, so maybe allowing people to loot what they want would be better? You must be stupid to be carrying something valuable around with you at all times anyway, let alone during a roleplay battle.
True. But a mage against 5 archers and 5 melee weapons? I doubt that they'll last very long. Especially if everyone is on a mount... How much do horses cost? 500 gold? Bargain!
Ok, so maybe I was wrong again. Keeping the death robe on and not being able to rejoin the battle is a good idea. Keeping to your idea, a person with a sword in their gut wouldn't get up after 30 minutes and start butchering people again would they? Maybe staying in your death robe untill the battle is over is better? Then whichever roleplaying class is left standing at the end is the winner?
And as for all people know, Ninjas could have been trained by someone to take out the Samurai? I am aware that very little is known about Ninjas, but in my opinion the fact that Samurai and Ninjas were enemies is a bit more likely than the fact that they were friends. Samurai have great pride and honour in what they are and what they do, so it seems strange that they would train "secret agents" to do work for them. My guess is as good as yours, but I still think they should be kept seperate. They are different roleplaying classes and it's almost like having Orcs and Undead in the same guild.
Maybe we should discuss our ideas furthur on MSN or ICQ Sintoo? That way, we could come up with a set of solid and fair rules for everyone to follow and other such things. I currently don't have ICQ but I can download it if needed, but my MSN is [email protected] so add me if your interested.
PraWN said:My apologies but I'm going to go on a bit of a rant here...
d) No poisoned weapons unless you can poison them is a great idea. All roleplaying rules I've seen before have been no poisoned weapons full stop. But a poisoner would be able to poison his own weapons right? But then again a poisoner would be able to poison other peoples weapons too...
f) Dying and not being able to return to the fight for 30 minutes is again silly because if you die within 10 seconds of a battle starting, your going to miss the whole thing. Instead maybe keep your death robe on untill you have all your stuff back. Then it's up to the player whether they keep their death robe on and sit back to watch, or they can take their death robe off and rejoin battle! However a player with a death robe on should NOT attack anybody or be attacked by anybody. I know this may conflict with what I said earlier about roleplaying classes doing what they would do and killing on sight, but to be fair to all players this is a must.
well first i think other ppl should be able to posion the wepons as long as the wepon has the infecting skill other wise its just stupied next i kinda got lazy so i dident real all the long postts and mabey i missed it but how does the war end if ppl keep coming back im just curious u think they just shouldent if theres a war and you die your out of the war mabey theres a better idea to this that i dident think of but thats the only conclusion i can come up with
Personally I think that the poison should be a priviledge of some clans/races like the undead, ninjas, dark elves if there are such and the others should have other priviledges
And the ninja clan can have a high-rank member which can help the lower-rank members with poisoning
Also camping if you're an assassin won't be necessary if all player houses are public, because if you get hired to kill someone you just go in his house, kill him and get the hell outa there
i would like to know if for example i happen to kill a drake with my warrior, skin it and, therefore, obtain horned leather will there be a clan crafter of some sort or i will have to ask people outside the guild to craft me a tunic for example?
will materials as agapite, verite, valorite and barbed leather allowed or not?
And one more thing guys, keep up the good work
Yeah, i also think the different guild bases should be stationed not too far away from each other