Uhh... When were reds allowed in town (even in fel) on the officials. I don't remember it being allowed during 2nd Age.CapLoD;1586968 said:sounds like a step towards EA trammel.
whining victims ruining a great pk server.
rezzen;1586952 said:i hate the reds arnt alowed in guarded areas
I agree with allowing a red to pursue a aggressive blue into town, but what about when a group of blues attack a red that at a moongate? Should all those reds be allowed to chase the blue into town (or anywhere for that matter)?Armadillo Rage;1586974 said:if the red is attacked by a blue...and the blue runs into town the red should be able to follow... maybe a five minute timer or something. that should be enough time for the combat to end...maybe.
other than that I like the changes..but personally i dont like the grace period. but i like the idea of maybe 5 seconds.
Zieen;1586984 said:I agree with allowing a red to pursue a aggressive blue into town, but what about when a group of blues attack a red that at a moongate? Should all those reds be allowed to chase the blue into town (or anywhere for that matter)?
Zieen;1586967 said:I'd just like it if reds couldn't chase you into town (and continue the attack in town).
Zieen;1586979 said:Uhh... When were reds allowed in town (even in fel) on the officials. I don't remember it being allowed during 2nd Age.
You misunderstand. I'm talking about when a red attacks you outside of town, you can't retreat into town. Many of my friends have complained about being attacked by a red while they were mining and whatnot and running into town only to be pursued and killed (because they couldn't call the guards since the combat was initiated outside of town).LKP;1586989 said:Reds can't attack you in town, unless you were grey or attacked them first. Why shouldn't they be able to defend themselves? Finish what you started instead of dumping all your mana and then running away.