bakeddaily1
Sorceror
Tank makes would be viable with instahit and maybe we would have less ally stun temps running around.I wouldn't mind cause dexxer is too boring non skilled template and it would help in group pvp.
Fine.Then play Devil's Advocate, let's hear your "genius" on the other side of the subject.
you use(d) auto heal. it's actually on footage.2 explo wands wont kill someone fully str potted. also explo wands arent that hard to heal you just need to stay fully str poted, and time it from when the wand goes in hand
What is quoted is what I will refer to.primary function of gheal wands, which is to increase the odds of surviving a gank.
A better solution is to have gheal charges act as a first-circle heal unless the user has either been damaged by at least two other players within the past five seconds or is not engaged in PVP combat. While their new function would be less intuitive, it would fully preserve the gheal wand's utility to soloists and PVEers while not ruining 1v1 fights.
Freezing lightning wand users in place:
This would make the unending damage stream less effective due to being easier to evade, but it would still be extremely difficult to stay on screen with a mage who employs this tactic. Immobilizing the user would make group lightning wand dumps a bit more predictable and easier to off-screen, but I again suspect that it wouldn't do much to their overall effectiveness given that the dump executes fairly quickly and it'd still be hard to track. Immobilization would, of course, prevent these wands from being useful on the run.
Finally, I am sympathetic to those who wish to remove wands because they add another layer of complexity to an already challenging game.
You're only weakening your argument with these exaggerations. However easier it is to survive a gank with a wand, it is indisputably easier to be the ones ganking than to be the ones getting ganked. I see nothing wrong with having an item that lessens this disparity a bit; it's not exactly fun to get ganked, after all. The existence of gheal wands also creates PVP in situations where none would exist by empowering soloists.1) You have yet to give me reasons why somebody should be able to easily live ganks ONLY because they have access to gheal wands.
Are you really in a position to make such judgments? If not, why are you commenting so confidently on the matter?2) that would be so whacky to even begin to code, and the amount of bugs that would be found would make that nearly impossible to patch into the game.
Gheal wands are only required to compete under their current implementation. To say that players would be forced to stock gheal wands under my implementation is a bit like claiming that the existence of silver weapons forces players to hunt with silver, even though there is no direct competition between those who use silver weaponry and those who don't. Gheal users would have no advantage against those without, meaning there is no need to level the playing field for 1v1s, and an arguably low advantage during group fights. Your "10k per charge" comment is fallacious, as limiting the wand's range of use would lower its price.4) Using a gheal wand hotkey doesn't add depth or complexity, it adds clunky mechanics that new players will find extremely tedious having to constantly restock gheal wands just to compete against people who have played this server/game for years. This game is already skill based enough, but you want to force new players to use 10k/charge gheal wands just to enter a level playing field?
1) Really? In a world without wands, you'd land a stun and can sync accordingly. However today, you could land a stun and still not land a kill since they can just cast a gheal with a wand. As the one being ganked, you can actually LOS really well with all the houses placed around and force players to be out of position to even get a sync off, so it's almost just as easy to run from a gank when both sides have wands then it is to actually land a kill as a gank, especially so if theres a disparity between skill levels (the gankers suck). I'm surprised you don't understand this as the worlds #1 wander/runner.However easier it is to survive a gank with a wand, it is indisputably easier to be the ones ganking than to be the ones getting ganked.
The existence of gheal wands also creates PVP in situations where none would exist by empowering soloists.
Are you really in a position to make such judgments?
I'd be perfectly fine with allowing wands to remain in the game if it caused the character to either A) require a skill to receive it's effectiveness (not inscribe, magery, eval, or other commonly used skills) or B) Cause wand users to remain stationary. Would not affect pvm, would add smart use and field awareness to actually use wands, and would better line solo play vs group play. The benefits of the wands would remain, such as not costing mana and not displaying spell name, but you wouldn't be able to just spam wands for days and machine gun chasing people.
n in the game if it caused the character to either A) require a skill to receive it's effectiveness (not inscribe,
lol. The rest of your inanity aside, I love that you thought this was a sufficient response when your qualifications were questioned. Welcome to the ignore list. It's been a long time coming.3) Absolutely.
verbally destroyed, my man vizerothlol. The rest of your inanity aside, I love that you thought this was a sufficient response when your qualifications were questioned. Welcome to the ignore list. It's been a long time coming.
Think about it, small fry: if dexxers can barely hurt each other as it is, what chance does a slow-hitting tank mage have of harming a dexxer?
It's interesting every time I ask you to explain your thoughts deeper, you redirect the questions.lol. The rest of your inanity aside, I love that you thought this was a sufficient response when your qualifications were questioned. Welcome to the ignore list. It's been a long time coming.