Re: Explosion pots ruin uogamers
wocka;1743395 said:
why the hell are people alot to throw explosion pots off the screen and stilll hit you. wtf is pvp for if people just run around throwing explo pots.. makes this shard fuking shitty
not sure why this is bumped AGAIN but i'll just respond to the op first
increase your game screen size they aren't off-screen there is just a large amount of the play area that is normally hidden...
and explosion pots tick for less damage less frequently then your average exceptional fencing weapon so wtf are you talking about overpowered?
not even going to mention archery which blows exp pots out of the water
its primarily a chasing and finishing skill so stop bitching that your not a good runner or that you can't run away every time that your losing in pvp, I often times run on a pure warrior with only gm in Fencing, tactics, anatomy, healing, hiding, resist, and 50/50 split between item id and magery and I am able to kill these "unfair" builds with a pretty decent success rate without even using magery or cure/heal pots
exp pots do what? 20-30 damage?
healing pots heal 20-30 health usually and cast faster then exp pots due to the random timer?
seeing a potential solution...?
Panthar;1784488 said:
1.)I find it completely retarded that my traditional T2A tank is UTTERLY useless against a alch mage, not even a chance: Vas Ort Flam, Kal Vas Flam 2... 1... lots and lots of skill there, I mean, lets see, if I don't press heal right at the EXACT right time, there is NO way to not die. This is the whole problem I got about .5 seconds to heal, and if I don't, I die.
OMG!!!!!!!!!! You need timing in an entirely timing based combat system!? SAY IT AIN'T SO!!!
Panthar;1784488 said:
2.)So what if people get town killed that was 1/2 the fun of the game, this server is not suppose to be trammel, you were technically not safe anywhere, but more safe in a guarded area.
3.)For any of you who "claim" pots were not used in t2a, must not of pked/pvped much or simply did not play. Granted, I used heals and cures MUCH more than exp pots, but on my red, I definately used them a few times, but not on any consistant basis due to HOW HARD IT WAS TO TARGET A MOVING TARGET w/ out LAST TARGET compared to NOW.
I don't OBJECT to purple pots 100%, I do however object to the fact that alchy skill gives heal/exp potions a bonus, and I object to the fact that exp pots and other spells like fire field/ ms are not area effect, that just takes away from the game, does not make it better as I can clearly see by how many people from this thread are on my side.
I also object to the macros people have, and the EASE of targeting a purple pot in todays UO, something needs to be done about this, period.
The concern over people being killed in town is that they are being killed in town... its fun for reds only ONLY and generally reduces the shard population vastly and keeps new players away from the game, this isn't YOUR game
and yea, its easy to use last target... its easy to use it with spells, with wands, items, and oh yea... just about everything in the entire damn game! why the hell is the complaint lodged exclusively against alchemy its the single most retarded complaint I have ever seen against it!
what do you do when your a mage? you hit a button to cast a spell, wait for the timer, then hit last target....
When your an alchy you do THE SAME DAMN THING you hit a button, wait for the timer, then hit last target
except with alchemy if you hit it too soon you lose the pot, too late and you hurt yourself
So yea, it actually takes MORE skill to use explosion pots then it does with most other skills
and your concept of taking away from the game seems to be a situation in which you can't freely kill someone by exploiting their AOE... that doesn't seem like much of a loss to me
Panthar;1784488 said:
ideas/solutions:
1.)Give NO bonus to characters with alchemy skill, as alchemy should be what it was originally, a semi-mule skill, semi because you can't really make money selling pots back to vendors.
2.)lessen the damage by a few hp (assuming 1 is implemented), AND/OR Up the timer for exp pots to once every 10 seconds.
3.)Another good idea would be every time you use a exp potion, there is a 20% chance the explosion potion will fail and do damage to the person using it as soon as they double click the potion.
4.)Make pots and spells that were INTENDED to be AREA EFFECT, back to how they were intended.
5.)If someone has alchy skill, their magery in terms of both beneficial and offensive spells should be nerfed by a few HP per spell.
6.)Maybe do something like limiting how many purple potions you can carry on you?
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Just trying to throw other ideas out there, I JUST want balance. However until this is worked out, sadly, either I will need alchy skill or I simply wont be able to compete on any fair basis.
sigh... well aside from the fact that you want 10 second timers and to have explosion pots do 13-15 damage while having a failure rate and no bonuses to potions for gming alchemy... yea I think that all I gotta say here is thats a bad idea
I got some ideas/solutions of my own
1. Learn how to play the game, UO is a timing based game and one with a steep learning curve, if your losing its generally because your level of skill is not high enough. Imbalances are few and far apart with most being created BY us changing something
2. We will not remove explosion potions from pvp, so stop suggesting they be made useless or removed
3. If we remove the buffs for GM alchemy what do we replace them with? reduction to pot refresh timers? we aren't nerfing a skill out of use that would just be stupid and cause more harm then good
4. We don't need a failure rate, if you throw too late or too early you already miss or harm yourself
5. Why in God's name would having an additional skill nerf a completely separate skill? There is no reverse synergy in this game anywhere. Why don't you just say you want the alchemy template removed entirely from pvp?
6. There is already an item limit, if someone doesn't want to be able to loot items other then stack-ables or skip healing and cure pots to get more exp pots that is their choice, don't complain because a purely offensive build can over-power a well rounded build
7. You cannot read minds nor were you affiliated with the programming team and executives who had it created, therefore you are not qualified to state how explosion potions were intended to be used within the game
7. Stop crying... and quit bumping a dead topic...