Re: Balance Updates
crbentle said:
I mainly play dexxers and I don't think there is much of a problem with 1v1 balance.
The reason it seems like dexxers are underpowered to me is because dexxers go solo a lot more than mages. I'm not big into PvP and fights don't usually come my way unless its 4-5 mages on a PK run. And in this case its not supposed to be balanced.
Wow you don't watch many tournaments then. If its a 7x standard tourney a mage or hybrid almost always wins. I say almost always because I haven't seen EVERY tourney but every one that I HAVE seen, they win.
Now lets look at a 4v4 tourney. One took place uhh not long ago. After the balance changes occured. Dexers don't stand a CHANCE 4v4 on mages. A good group of dexers can survive the initial barrage of spells with the limited cross healing you can do with 30 or so mana. But the advantage goes back to the mage after that simply because they can put up reactive armor and wait on the mana regeneration while one or two of the mages cross heals any extra damage done by the dexer group. The dexer group I mention was not crap by any means, they were decked out in vanq or better weapons and most had invul studded leather for the minimal(for a dexer) loss to natural regeneration of mana as well as dex loss.
1v1 against a mage.. Dexers are annoying. Thats all they really are. Mace dexers are more annoying because you have to drink a lot of potions if you wanna ever get a stun off. I have an alchemist/stun mage that ruins most dexers though. There is a simple method to beating them. You just have to understand that they rely on bandages for a lot of healing. So you mentally keep track of the bandages in your head and when you know its comming soon, poison them. It generally throws them off track or you can even throw magic arrows for "Your fingers have slipped" so they get a minimal ammount of health back. In conjunction with stun and explosion potions, dexers aren't that hot.
The only dexer I have any luck with is my semi-hybrid dexer. I only call him semi-hybrid because he has a bit more mana. I can survive the 1v1 dumps of most mages with a potion or two and some greater heals. I don't even need to rely on bandages. He used to have inscription which was funny because most mages don't expect that and when they catch an explosion ebolt back to themselves and then a paralyzing blow, they hit the ground a lot. I make up for his loss of dex by keeping him amped on str and dex potions. I admit though, hes an expensive character to keep running. Between the constant potion chugging and the fact that I keep a deadly poisoned weapon on him plus his spear, I get like 8 miles to the gallon on him at most.
The words above are the opinions with some fact of,
Ophidian
Children, please don't try this at home.