Asharru said:True, it doesn't. But I can't stop and use a skill to regain all my stam (and have it working passively too). Yes, there are Refresh pots, but as I said in my last post, those should have timers on them.
As for the cost of regs... It costs more to regear a melee char after a death than it does a mage. Our weapons and armor cost more than your regs. Granted, if we actually win the fight, our repair costs are less than your costs of restocking your regs when you win.
agree, but give para a less time thenAsharru said:As for trapped pouches and damage... they used to do more than 1 point of damage to you long ago, I think they should again. With them doing like 10 points or so, it would make you look at the situation before just popping a pouch to break para... Popping the pouch could be what gets you killed while not popping it could give you a chance to live... You never know
Why shouldn't Resist allow you to resist a spell completely? You can resist my sword (Wrestling), why can't I resist your spell (Resist)?
Ophidian said:Lets look at the facts of PvP.
Someone cried about spells taking reagents. Ebolt is 1 pearl and 1 nightshade and Explosion is 1 mandrake and 1 bloodmoss. Both having a total cost of (assuming you used faction vendors) 6gp each spell. Now lets look at a heal potion. A heal potion requires 7 ginseng if I remember correctly and thats 14gp for less healing assuming you aren't an alchemist. Lets assume you are. That means that there is a CHANCE you will heal as much as a mage can do in 1 ebolt. His 6gp for your 14gp. Even at GM alchemist you fail making a heal potion 1 in 10 times(90%). So you can tac another 1.4gp onto that heal potion. Believe me, to sit and chug costs a lot more than casting the spells. So please learn some math and do it before speaking.
For the issue of equiping a dexer. Have you ever tried to kill someone with a generic GM weapon? Its not horribly effective. I don't feel like looking up the damage numbers for a long or short spear but most times if the mage is wearing his standard GM leather armor he can drink a heal potion or mini heal through an attack. Not to mention he can simply put Reactive Armor on or protection. At this current moment a dexer is not superior to a mage with everyone using GM made equipment.
Now lets look at a Supreme Vanq spear. Now you have the edge on a mage, you can accualy kill him in 3 hits given a good para blow and max damage hits. This causes him to be more defensive. But how much does a supreme vanq go for these days? Answer: More than restocking reagents 10x. So unless you can kill 10 people with your dexer, the weapon alone outweighs the cost. Not to mention armor and potions and whathaveyou. Then even WITH that expensive weapon, reactive armor can still stop its damage cold.
I tend to agree with people saying resist needs to be fixed. Because it does. Its not horribly unbalanced at the moment but It needs some increases in resist chance.
What I didn't quite understand is that the resistance chance for flamestrike would be higher than it had been before. You already pay out the ass for a flamestrike in Mana. Assuming you have 100 int thats 40% of your mana GONE. Shouldn't flamestrike have a chance to do a lot more damage anyways? At GM magery you can still fail. It costs 2x the mana and I believe takes longer to cast?
Im not on either side of this debate I'm just presenting the facts.
Ophidian
Trusoldier626 said:Ok all i have to say is this: 1 yes i think the way it is going here is all about mages everyone is winning about the crap and changes i have a mage a dexxer and an axer.... i agree something should be done and changes should be made but i get the feeling that its mainly mages doing the changes and wanting the changes done this is how i see it:
Mage:
protection
reactive armor
invulnerability armor
med regen so quickly
3 ways to heal
gm all skills only miss last 2 circles
Dexxer:
resist
refreash pots
2 ways to heal
gm all skills still miss
FLAME AWAY
Just my thoughts
Trusoldier626 said:Ok all i have to say is this: 1 yes i think the way it is going here is all about mages everyone is winning about the crap and changes i have a mage a dexxer and an axer.... i agree something should be done and changes should be made but i get the feeling that its mainly mages doing the changes and wanting the changes done this is how i see it:
Mage:
protection
reactive armor
invulnerability armor
med regen so quickly
3 ways to heal
gm all skills only miss last 2 circles
Dexxer:
resist
refreash pots
2 ways to heal
gm all skills still miss
FLAME AWAY
Just my thoughts
Aoxomoxoa said:I cant belive you whine about dexxers doing to much damage or having any kind of advantage. mind blast takes like 80% health away the only reason we hear all this is because everyone is a mage and like people say the only way to actully win in PVP is to be a mage. why dont they just get rid of warriors alltogether. I pesonally dont really care because I have fun with my dexxer and sometimes I win 1vs1 but mostly I use him for pvm and I could care less about anyone who wants to flame what Im saying so go ahead. A true dexxer has no chance pvp in most situations unless they are fighting a noob mage. Its getting to the point where I am forced to play a mage to compete on this server but it has always been like that in UO as far as I can remember so I am not complaining I just hate when I hear a mage say a dexxer has an advantage of any kind because it is far from true.
Osiris said:im sick of hearing dexers cry about them not being as good as a mage, one you risk less two it requires alot less skill, if you wanna be on an even playing field create a mage and have some fun.
guid to being good dexer:
resist,swords,tactics,lumberjacking,healing,alchemy,magery--if you wanna be reall annoying take away lbj and replace it with inscribe.
90/100/35
1. begin attacking mage
2. once he gets off first explo take off running, chugging, using aids, toss explo potions..this will stop him in his tracks to start healing.
3. rinse and repeat and you wi
johny[nad] said:Already a ten second timer on heal pots which is pretty good. And I don't think I need to explain why putting timers on refreshes would be completely horrible.
~Silence~ said:From this post I don't know what side you're on...on the melee side or mage side. Because if you put a timer on refresh pots then you'll render melees probably 85% useless and i wouldn't worry too much about armor seeing that with a good 2 hours of lich killing you have more than 1 good suit. I personally haven't tried out the new changes but i think they are a good step, except im a bit skeptical about the lighting dmg...