LordLardo said:I'd like to say yes, but after thinking about it, no. If a innocent happens to step into my field, he can count me. If I accidently screw up a purple, I get whacked. If I EQ too close to a town, I get whacked.
Hardly a trammie. The style of play currently in use right now is actually not as old as you would think.Anyone who agrees to this is a trammie. End of discussion.
Invulnerability armor, end of discussion.The next complaint will probably be remove magical weapons from the game, because 'mages have no true protection against it'.
Take away from dexers how...? As to the shard's numbers, this shard is built on the pre-AOS ideal: survive on your own, with your own skill. Don't rely on a publish to make the game an easy ride for you. Those who do need to play elsewhere anyway.Im against them because they take away from dexers and i think they will hurt the shards population numberwise.
If this is a hard shard to play on, then I dont know what is "easy". Even regular OSI shards are easy to play on, and they are infinitely harder to survive and thrive on than here. Also, assholes are everywhere, its kind of like saying they left because "there are reds here", its no big suprise that they exist, you just have to learn to deal with them, and survive despite the situation.Noobs already have a really hard time on this shard and many noobs are scared off. The five people ive reccomended this shard to have all left for the same reason "people are assholes here", but this change prolly wont do anything about it. It will make it easier for "vets" to slaughter nooblings without consequenses tho, and thats a sad thing imo. Just like children, noobs are the future
If I'm not mistaken, all factions are considered at war with eachother, and therefore anyone who is in factions will flag orange to another faction player, meaning no counts are given to eachother. So based on that information, I dont see how it would be possible for a non-faction member to enter a faction base, when you are blocked off from entering those areas where sigil defenses would take place and only non-counting faction members can enter. There may be more to it that I dont know, because my participation in factions was rather limited, but this is what I see.Only one thing comes to mind though. Fielding inside a faction base during sigil guards and sigil defends is a big part of offence/defence. If I remember correctly, on OSI we had some trouble with faction spys who would run through our fields and die to give counts to the field casters.
Raven Lockehart said:I would like to take this chance to say that faction traps should also hurt all other players as well, including the person who placed the trap.
Duckling said:Well, doasnt that defeat the person of the term "Faction Trap" I mean most faction fights occur in town why would you make it to where all ppl other than factions can be hurt by a damn "Faction" Trap which is made for "Faction" Players and im emphasizing the word faction to stress the point. That if a faction crafter is the only person who can make the trap why should affect anyone other than faction player.
Pandamonium said:I liked explo pots because they were a way of catching someone who were a GM runner. Apparantly everything that stops runners are shunned on this shard by "eleet" pvpers. Bolas, explo pots and paralyse. But that put aside..
Im both for and against these changes. Im for them because then i'll run around on some lameass jacker whenever i need loot, with a GM made axe and wait for some unsuspecting noob to throw a field spell and then rape him hard and heavy.
Im also for em because they will remind me of UO as it was so long ago.
Im against them because they take away from dexers and i think they will hurt the shards population numberwise. It wasnt a problem on OSI where the flow of players were kinda high, many players left on a daily basis, but many players joined as well. I have no idea how these statistics are for UOGamers.com, im merely mentioning this so you can ponder about it in case you overlooked it.
Noobs already have a really hard time on this shard and many noobs are scared off. The five people ive reccomended this shard to have all left for the same reason "people are assholes here", but this change prolly wont do anything about it. It will make it easier for "vets" to slaughter nooblings without consequenses tho, and thats a sad thing imo. Just like children, noobs are the future
I have faith though, unlike many others (based on the posts in this thread), that you wont gay it up. I have faith that you'll think about what youre gonna do before you actually do it, simply because its been that way with all the other changes.
So consider this post both a rant (my bad : ) ) and a plea. If you are going to implement this change remember a few things. The fluxuation of player population, dexers chance for survival and (god forbid) chances of whacking a mage and last, but not least, noobs.
Thanks for reading my post, i hope you dont feel dumber having read it.