Re: A Contest! With Prizes!
Continuing from the first post...
Overview: UODemise is a free massively multiplayer online role-playing game. Demise allows you to choose what sort of profession you want to be in, and also enables you to customize every single one of your skills! You can train your skills of prefence such as archery which you can use your excellent marksmanship skills to aim the bow and arrow at your foe. Long-range attacks mean that you are less likely to get hit! If you are training archery you are more likely be a Bard, Bard Guildmaster, Bowyer, Mercenary, Ranger, Ranger Guildmaster. Or if you want to interact with players, such as PvP, you can create one of the most powerful Mage in existance. Interact with an incredible player base and make new friends, meet new challenges, and explore a variety of lands and dungeons. Wield powerful magic and slay your foes with a sword in hand, or even pilfer the possessions of unsuspecting passers-by and earn your living as an infamous thief! You could also raise your shield in defence of the land by becoming a paladin, perhaps whisper words of destruction as you journey down the path of necromancy, or you can become an infamous assassin called a ninja. You can also buy a plot of land and design your own house from top to bottom – then fill it with a collection of rare items and decorations.There are limitless possibilities with only your imagination to bridle them – so take hold of the reins and choose your own destiny! If you want to have fun, join in the UODemise Family and experience this wonderful community where you will have the best time gauranteed! UODemise is a third-person/isometric fantasy role-playing game set in the Ultima universe. It is also known for its extensive timing-based player versus player combat system. To maintain order in the online community, there are gamemasters who resolve player disputes, police the shard for terms of service violations, and correct glitches in the game. Several expansions have been released, but its aging game engine and graphics make it fairly outdated compared to competitive, new massively multiplayer games. The original Ultima Online sequel, Ultima Worlds Online: Origin was to be set in a world where the Past, Present and Future of Sosaria were merged together by a mistake made by Lord British while attempting to merge together the shards of the Gem of Immortality, it was described by some as the first attempt at a Steampunk massively multiplayer online game. Todd McFarlane was hired to design original monsters and regions for the game, as well as help shape the story. Unfortunately it was canceled before its release citing the competitive nature of the massively multiplayer online gaming market, Electronic Arts feared that the sequel would harm UO's subscription numbers and vice versa. Some of the monsters and art made for UWO were later used in the Ultima Online expansion Lord Blackthorn's Revenge. A new sequel entered development called Ultima X: Odyssey, which was to bring together the stories from Ultima IX and Ultima Online, it was cancelled as well in order to focus more on other Ultima titles being made. The number of subscribers achieved by UO was surpassed by EverQuest in 1999.
· The Second Age (October 1, 1998) Featured a new area of land called the Lost Lands, along with an in-game chat system and new creatures. Also known as T2A.
· Renaissance (April 3, 2000) The world was doubled in size, as there were literally two copies of it. The worlds were called Felucca and Trammel, after the two moons in Ultima's Britannia world. The Trammel world did not allow player killing, while the Felucca world did. Felucca also adopted a darker, more foreboding look.
· Third Dawn (March 7, 2001) The major change was that this expansion included a 3D client, no doubt to compete with 3D MMORPGs like EverQuest. Also, a special Third Dawn only land was created, called Ilshenar. It was accessible only to 3D clients until the release of Lord Blackthorn's Revenge.
· Lord Blackthorn's Revenge (February 24, 2002) Brought "a dark new world based on new characters from Todd McFarlane" to Ultima with improved game AI, in-game help, and improved character creation.
· Age of Shadows (February 28, 2003) Brought the landmass of Malas with lots of space for new housing, two new character classes (Paladin and Necromancer) and the possibility to customize house designs.
· Samurai Empire (Forthcoming) Brings ancient asian mythology and folklore to the game, two new classes (Ninja and Samurai) and a new area to explore, the Tokuno Islands.
Continuing from the first post...
Overview: UODemise is a free massively multiplayer online role-playing game. Demise allows you to choose what sort of profession you want to be in, and also enables you to customize every single one of your skills! You can train your skills of prefence such as archery which you can use your excellent marksmanship skills to aim the bow and arrow at your foe. Long-range attacks mean that you are less likely to get hit! If you are training archery you are more likely be a Bard, Bard Guildmaster, Bowyer, Mercenary, Ranger, Ranger Guildmaster. Or if you want to interact with players, such as PvP, you can create one of the most powerful Mage in existance. Interact with an incredible player base and make new friends, meet new challenges, and explore a variety of lands and dungeons. Wield powerful magic and slay your foes with a sword in hand, or even pilfer the possessions of unsuspecting passers-by and earn your living as an infamous thief! You could also raise your shield in defence of the land by becoming a paladin, perhaps whisper words of destruction as you journey down the path of necromancy, or you can become an infamous assassin called a ninja. You can also buy a plot of land and design your own house from top to bottom – then fill it with a collection of rare items and decorations.There are limitless possibilities with only your imagination to bridle them – so take hold of the reins and choose your own destiny! If you want to have fun, join in the UODemise Family and experience this wonderful community where you will have the best time gauranteed! UODemise is a third-person/isometric fantasy role-playing game set in the Ultima universe. It is also known for its extensive timing-based player versus player combat system. To maintain order in the online community, there are gamemasters who resolve player disputes, police the shard for terms of service violations, and correct glitches in the game. Several expansions have been released, but its aging game engine and graphics make it fairly outdated compared to competitive, new massively multiplayer games. The original Ultima Online sequel, Ultima Worlds Online: Origin was to be set in a world where the Past, Present and Future of Sosaria were merged together by a mistake made by Lord British while attempting to merge together the shards of the Gem of Immortality, it was described by some as the first attempt at a Steampunk massively multiplayer online game. Todd McFarlane was hired to design original monsters and regions for the game, as well as help shape the story. Unfortunately it was canceled before its release citing the competitive nature of the massively multiplayer online gaming market, Electronic Arts feared that the sequel would harm UO's subscription numbers and vice versa. Some of the monsters and art made for UWO were later used in the Ultima Online expansion Lord Blackthorn's Revenge. A new sequel entered development called Ultima X: Odyssey, which was to bring together the stories from Ultima IX and Ultima Online, it was cancelled as well in order to focus more on other Ultima titles being made. The number of subscribers achieved by UO was surpassed by EverQuest in 1999.
· The Second Age (October 1, 1998) Featured a new area of land called the Lost Lands, along with an in-game chat system and new creatures. Also known as T2A.
· Renaissance (April 3, 2000) The world was doubled in size, as there were literally two copies of it. The worlds were called Felucca and Trammel, after the two moons in Ultima's Britannia world. The Trammel world did not allow player killing, while the Felucca world did. Felucca also adopted a darker, more foreboding look.
· Third Dawn (March 7, 2001) The major change was that this expansion included a 3D client, no doubt to compete with 3D MMORPGs like EverQuest. Also, a special Third Dawn only land was created, called Ilshenar. It was accessible only to 3D clients until the release of Lord Blackthorn's Revenge.
· Lord Blackthorn's Revenge (February 24, 2002) Brought "a dark new world based on new characters from Todd McFarlane" to Ultima with improved game AI, in-game help, and improved character creation.
· Age of Shadows (February 28, 2003) Brought the landmass of Malas with lots of space for new housing, two new character classes (Paladin and Necromancer) and the possibility to customize house designs.
· Samurai Empire (Forthcoming) Brings ancient asian mythology and folklore to the game, two new classes (Ninja and Samurai) and a new area to explore, the Tokuno Islands.