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    Virtues of Ultima Online

    There are no Gods in Ultima Online, the religion is based on the ideology of The Virtues rather than on theology. They are what is believed to be the 8 aspects of a good life. The Virtues were introduced by Lord British, under the guidance of the Time Lord. They believe that the multitude of shards can only be reunited if they become one through the Virtues, that if all their inhabitants become one with their counterparts on the other shards in mind and in hearth, they will be reunited in body. 

    Linking the Virtues are also 3 Principles – Courage, Love and Truth. To keep these Principles, the construction of 3 keeps was ordered. The Empath Abbey protects the flame of Love, the Lycaeum holds the research Truth, and Serpent’s Hold holds Courage.

    To each Virtue is associated a city, which lives around it. Each Virtue also has an opposite, a taint, which is also the name of a dungeon in Britannia (except for Pride). Lord British has ordered the construction of 8 shrines, one for each of the Virtues, scattered accross the realm. These shrines are magical and will resurrect lost souls that come to them, but only those of good or neutral notoriety. (Except the shrine of Chaos, which resurects anyone).

    Furthermore, each Virtue has a color and a mantra.

    The Virtues:

    Compassion

    Compassion is Love of others

    Town: Britain
    Companion: Iolo
    Class: Bard
    Dungeon: Despise
    Anti-Class: Brigand
    Anti-Virtue: Despise
    Mantru: Mu
    Color: Yellow
    Derived From: Love

    Honesty

    Honesty is respect for Truth

    Town: Moonglow
    Companion: Mariah
    Class: Mage
    Dungeon: Deceit
    Anti-Class: Daemon
    Anti-Virtue: Deceit
    Mantru: Ahm
    Color: Blue
    Derived From: Truth

    Honor

    Honor is Courage to seek and uphold the Truth

    Town: Trinsic
    Companion: Dupre
    Class: Paladin
    Dungeon: Shame
    Anti-Class: Gargoyles
    Anti-Virtue: Shame
    Mantru: Summ
    Color: Purple
    Derived From: T/C

    Humility

    Humility is the opposite of Pride, which is the absence of Truth, Love or Courage

    Town: Magincia
    Companion: Katrina
    Class: Shephard
    Dungeon: None
    Anti-Class: Noble
    Anti-Virtue: Pride
    Mantru: Lum
    Color: Black
    Derived From: None

    Justice

    Justice is Truth, tempered by Love

    Town: Yew
    Companion: Jaana
    Class: Druid
    Dungeon: Wrong
    Anti-Class: Goblin
    Anti-Virtue: Wrong
    Mantru: Beh
    Color: Green
    Derived From: T/L

    Sacrifice

    Sacrifice is Courage to give oneself in name of Love

    Town: Minoc
    Companion: Julia
    Class: Tinker
    Dungeon: Covetous
    Anti-Class: N/A
    Anti-Virtue: Greed
    Mantru: Cah
    Color: Orange
    Derived From: L/C

    Spirituality

    Spirituality is to seek Truth, Love and Courage from one’s own self and the world around

    Town: Skara Brae
    Companion: Shamino
    Class: Ranger
    Dungeon: Hythloth
    Anti-Class: N/A
    Anti-Virtue: Sacrilege
    Mantru: Om
    Color: White
    Derived From: T/L/C

    Valor

    Valor is Courage to stand up against risks

    Town: Jhelom
    Companion: Geoffrey
    Class: Fighter
    Dungeon: Destard
    Anti-Class: Dragon
    Anti-Virtue: Dastard
    Mantru: Ra
    Color: Red
    Derived From: Courage

    Arguing that the Virtue system was not upholding the individuality of each citizen, Lord Blackthorn created his own Virtue, Chaos, and erected the corresponding shrine in a bold act of protest against his liege and friend Lord British. For the sake of diversity the Chaos shrine will resurrect anyone.

    More recently, the founding of the Guards of Virtue announced yet another chapter of the conflict tearing apart the friendship between British and Blackthorn.

    A third doctrine also emerged in the realm, Balance. The principle of Balance embodies both Chaos and the Virtues, good and evil. A hidden city, Wind, was founded on the principle of Balance. It is mostly inhabited by scholars and scribes, and soon became the city of knowledge. Wind is an underground city, and the entrance was made accessible only to learned mages.