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[Red]vs[BLCK] battles and results

Frasier

Sorceror
Red vs Blck is basically a game of Risk using Brittania as the playing board. All the rules and the map can be found below. The gist of RvB is a weekly guild war over a territory. All players are on foot with modless suits. This slows the game down and allows players new to PvP or Demise to compete while still requiring the strategy and teamwork an experienced PvPer would utilize.



Current Strongholds: (* stronghold changed)
1 | Britannia Prison | Orcs *
2 | Yew | Crusaders *
3 | Yew Forest | Orcs
4 | Orc Fort Forest | Crusaders *
5 | Blighted Grove | Orcs *
6 | Flower Grove | Crusaders **
7 | Snake's Pass Forest | Orcs *
8 | Wrong | Orcs **
9 | Wind | Orcs
10 | Compassion | Crusaders **
11 | Skara Brae | Crusaders *
12 | Minoc | Orcs **
13 | West Windemere Wood | Crusaders
14 | Covetous Forest | Crusaders *
15 | Vesper | Crusaders **
16 | East Windemere Wood | Orcs*
17 | Cove | Crusaders *
18 | Bog of Desolation | Crusaders
19 | Britannia Forest | Crusaders *
20 | Crimson Plains | Crusaders *
21 | Britain | Crusaders **
22 | Ranger Hut Forest | Crusaders
23 | Forest of Spirituality | Orcs *
24 | Fens of the Dead | Crusaders *
25 | Destard | Orcs
26 | Trinsic | Crusaders **
27 | Southern Jungle | Crusaders *
28 | Jhelom | Crusaders
29 | Southern Islands | Crusaders *
30 | Buccaneer's Den | Crusaders *
31 | Serpent's Hold | Orcs *
32 | Occlo | Crusaders *
33 | Magincia | Crusaders **
34 | Fire Temple | Orcs **
35 | Nujel'm | Orcs *
36 | Dagger Isle | Crusaders *
37 | Moonglow | Orcs *

Here you can see all the battles/events and results about Red Crusaders [Red] vs Orcs [BLCK].

Battles: (# for defended and + for conquered)

2011
11. Battle for Skara Brae 3/27 Red +
01. Battle for Brittania Prison 3/29 BLCK +
05. Battle for Blighted Grove 4/3 Red #
01. Battle for the Hedge Maze Treasure 4/8 BLCK
28. Raid on South Jhelom Sunday 4/17 Red #
17. Storming of the Cove Orc Fort 4/20 BLCK #
21. Orcish Raid on Lord British's Castle Sunday 5/8 Red #
08. Skirmish at Wrong Saturday 5/7 Red +
31. Taking over the bridge in Serpent’s Hold 5/28 Red #
06. Battle of Flower Grove 6/5 BLCK +
12. Battle for Minoc – Sunday 6/12 Red +
36. Battle for Dagger Isle 6/19 Red +
36. Wargames 6/26
23. Battle for Forest of Spirituality 7/3 BLCK +
26. Battle for Trinsic 7/10 Red #
32. Battle for Occlo 7/17 BLCK #
18. Battle for Bog of Desolation 7/24 Red #
19. Battle for Britannia Forest 7/31 BLCK #
19. Attack on the Forest Caravans Sunday 8/7 BLCK
07. Batte for Snake's Pass 8/14 BLCK +
34. Battle for Fire Temple 8/21 Red +
29. Battle for Southern Islands 8/28 BLCK #
22. Battle for Ranger Hut Forest 9/4 Red #
32. Battle for New Haven (Occlo) 9/11 Red +
14. Battle for Covetus Forest 9/18 BLCK #
10. Battle for Compassion Desert 9/25 BLCK +
03. Battle for Yew Forest 10/2 BLCK #
33. Battle for Magincia 10/9 BLCK +
35. Battle for Nujel'm 10/16 Red #
37. Battle for Moonglow 10/23 Red #
25. Battle for Destard 10/30 BLCK #
09. Battle for Wind 11/6 BLCK #
20. Battle for Crimson Plains 11/13 BLCK +
30. Battle for Buccaneer's Den 11/20 BLCK #
27. Battle for Southern Jungle 11/27 Red +
24. Battle for Fens of the Dead 12/4 Red +
13. Battle for West Windemere Wood 12/11 Red #
16. Battle for East Windemere Wood 12/18 BLCK +

2012
15. Battle for Vesper 1/8 BLCK +
02. Battle for Yew 1/15 BLCK #
12. Battle for Minoc 1/22 Red #
04. Battle for Orc Fort Forest 1/29 BLCK #
26. Battle for Trinsic 2/5 BLCK +
21. Battle for Britain 2/12 BLCK +
01. Arena of Many Deaths 2/19 BLCK

Age of Darkness
The Crusaders prisoners managed to escape from Arena of Many Deaths.
They have been tracked into the Lost Lands...



1. Ice West | Red
2. Ice East | Red
3. Oasis | Red
4. Fire | Orcs
5. Terra Sanctum | Orcs
6. Damwin Thicket | Red
7. Terathan Keep | Red
8. Papua | Red
9. Hopper's Bog | Red
10. City of the Dead | Orcs
11. Oaks' Forest | Orcs
12. Khaldun | Orcs
13. Delucia | Orcs

13. Battle For Delucia 2/26 BLCK
11. Battle For Oaks' Forest 3/4 BLCK
12. Battle For Khaldun 3/11 BLCK
09. Battle For Hopper's Bog 3/18 Red
08. Battle For Papua 3/25 Red
04. Battle For Fire 4/1 BLCK
05. Battle For Terra Sanctum 4/15 BLCK
02. Battle For Ice East 4/22 Red
01. Battle For Ice West 4/29 Red
03. Battle For Oasis 5/6 Red
06. Battle For Damwin Thicket 5/13 Red
07. Battle For Terathan Keep 5/20 Red
10. Battle For City of the Dead 5/27 BLCK

Days of Honor and Glory
Once escaped prisoners of the Orcs - a band of Crusaders has emerged from the Lost Lands as a victorious army,
by fighting their way through every region to Delucia Passage.

Marching northeast through the jungles and recruiting as they go,
they organize a surprise attack on Trinsic and start the fights in Britannia.

26. Battle For Trinsic 6/10 Red +
27. Battle For Southern Jungle 6/17 Red #
23. Battle For Forest of Spirituality 6/24 BLCK #
22. Battle For Ranger Hut Forest 7/1 Red #
25. Battle For Destard 7/8 BLCK #
05. Battle For Blighted Grove 7/15 BLCK +
18. Battle For Bog of Desolation 7/22 Red #
29. Battle For Southern Islands 7/29 Red +
30. Battle For Buccaneer's Den 8/5 Red +
16. Battle For East Windemere Wood 8/12 BLCK #
10. Battle For Compassion 8/19 Red +
14. Battle For Covetous Forest 8/26 Red +
17. Battle For Cove 9/2 Red +
07. Battle For Snake's Pass 9/16 BLCK #
08. Battle For Wrong 9/23 BLCK +
06. Battle For Flower Grove 9/30 Red +
09. Battle For Wind 10/7 BLCK #
24. Battle For Fens of the Dead 10/14 Red #
01. Battle For Britannia Prison 10/21 BLCK #
37. Battle For Moonglow 11/4 BLCK +
36. Battle For Dagger Isle 11/11 Red #
35. Battle For Nujel'm 11/18 BLCK +
33. Battle For New Magincia 12/2 Red #
32. Battle For New Haven (Occlo) 12/9 Red #

2013
34. Battle For Fire Temple 1/6 BLCK +
31. Battle For Serpent's Hold 1/13 BLCK +
28. Battle For Jhelom 1/20 Red #
20. Battle For Crimson Plains 1/27 Red +
19. Battle For Britannia Forest 2/3 Red +
13. Battle For West Windemere Wood 2/10 Red #
15. Battle For Vesper 2/17 Red +
12. Battle For Minoc 2/24 BLCK +
04. Battle For Orc Fort Forest 3/3 Red +
03. Battle For Yew Forest 3/10 BLCK #
02. Battle For Yew 3/17 Red +
11. Battle For Skara Brae 3/24 Red #
21. Battle For Britain 3/31 Red +

A broken band of Black Orcs escape the fall of Britain by ducking through a moongate. Crusaders track them to Malas where informants speak of clandestine meeting taking place with Orcs in Luna Bank. As Crusaders march in to root out these meetings, a hidden force of Orcs counterattack and all hell breaks loose inside Luna's inner walls.

King of the Bank 4/7 Red

Orcs are driven out of the city and what is left behind in the meeting rooms are fragments of a map. It appears that Orcs have come to Luna searching for something, perhaps an ancient weapon of some kind. Can Crusaders figure out Orcs plans while picking up pieces of their trail of destruction through the Malas regions?

map_malas.jpg

1. Luna | Crusaders
2. Crystal Forest | Orcs
3. Northern Mountains | Crusaders
4. Grimswind Ruins | Orcs
5. Eastern Valley | Crusaders
6. Isle Of The Divide | Orcs
7. Hanse's Hostel | Crusaders
8. Orc Fort | Orcs
9. Living Forest | Crusaders
10. Umbra | Crusaders
11. Coliseum | Crusaders
12. Forgotten Pyramid | Crusaders

02. Battle For Crystal Forest 4/14 BLCK
03. Battle For Northern Mountains 4/21 Red
04. Battle For Grimswind Ruins 4/28 BLCK
05. Battle For Eastern Valley 5/5 Red
06. Battle For Isle Of The Divide 5/12 BLCK
07. Battle For Hanse's Hostel 5/19 Red
08. Battle For Orc Fort 5/26 BLCK
09. Battle For Living Forest 6/2 Red
10. Battle For Umbra 6/9 Red
11. Battle For Coliseum 6/16 Red
12. Battle For Forgotten Pyramid 6/30 Red

By conquering The Pyramid and receiving a treasure by killing The Sphynx Crusaders are leaded to Tokuno Islands,
where they meet Ihara Soko who wants Crusaders to guard all Tokuno reagions and to secure the treasures in them.



01 Crane Marsh | Orcs
02 Field of Echoes | Orcs
03 Zen Maze | Orcs
04 Homare's Eye | Orcs
05 Sho Toh | Crusaders
06 Beetlescape | Crusaders
07 Sleeping Dragon | Orcs
08 Tsuki Garden | Orcs
09 Mt. Sho | Orcs
10 Storm Point | Orcs
11 The Waste | Crusaders
12 Zento | Crusaders

01. Battle for Crane Marsh 7/7 BLCK
02. Battle for the Field of Echoes 7/14 BLCK
03. Battle for Zen Maze 7/21 BLCK
04. Battle for Homare's Eye 8/4 BLCK
05. Battle for Sho Toh 8/18 Red
06. Battle for Beetlescape 8/25 Red
07. Battle for Sleeping Dragon 9/1 BLCK
08. Battle for Tsuki Garden 9/8 BLCK
09. Battle for Mt. Sho 9/22 BLCK
10. Battle for Storm Point 9/29 BLCK
11. Battle for The Waste 10/6 Red
12. Battle for Zento 10/13 Red

Masters Of The Moongates

As well as controlling the regions, the control of the Moongates plays an important role.
Well trained scouts/troops can easily move through the moongates, even if they are located in enemy region.

Ilshenar is divided into 9 regions, with moongates.
There is an ancient legend that the Ilshenar gates can be tuned to travel into arktermar (hidden worlds).
Some yet unseen force is directing the Black Orc Tribe to capture these gates.

Who shall be the master of them?



1. Spirituality | Orcs
2. Sacrifice | Orcs
3. Justice | Crusaders
4. Honesty | Orcs
5. Humility | Crusaders
6. Honor | Orcs
7. Valor | Crusaders
8. Compassion | Crusaders
9. Chaos | Orcs

1. Battle for Spirituality 11/24 BLCK
2. Battle for Sacrifice 12/1 BLCK
3. Battle for Justice 12/8 Red
4. Battle for Honesty 12/15 BLCK
5. Battle for Humility 1/5 Red
6. Battle for Honor 1/12 BLCK
7. Battle for Valor 1/19 Red
8. Battle for Compassion 1/26 Red
9. Battle for Chaos 2/2 BLCK, the last RvB event

Current rules of Battle:
No - Reskill, Looting, Mounts, Summons, Loot/Magic items*, Artifacts, Runics, Mod Books/Jewelry
Only - Lesser potions, Lesser poison (weapons) and "GM" crafted items

Deathrobes:
- Wearing deathrobe, you will be safe while recovering your corpse.
- On picking up your corpse, you will be safe if you remain standing on your bones.

Disallowed Skills:
Taming, Ninjitsu, Bushido, Necromancy, Chivalry, Stealth, Spellweaving, Stealing

* Ignore mods: Spell Channeling, Faster Casting -1, Damage Increase 40% and under, Night Sight, Luck, Slayer, Lower Requirements, Damage Type, Hit Dispel, Self Repair, Balanced.

Joining [Red]v[BLCK]:
If you would like to join Red Crusaders PM Frasier, for Black Orcs PM Two Wolves or find any [Red], [BLCK] members or appear property dressed before the start time of a battle event.
 

Barnicoat

Knight
Could we add 'Self Repair' to the list of allowable mods?

I have like 3 shields from Blood Ele's that are perfect except they have self repair.

(PS. if anyone needs shields or weapons with sc-0, no other mods, I have a bunch.)
 

Two Wolves

Knight
Uncontested regions so far,

2 | Yew | Orcs
3 | Yew Forest | Orcs
4 | Orc Fort Forest | Orcs
9 | Wind | Orcs
10 | Compassion | Crusaders
13 | West Windemere Wood | Crusaders
15 | Vesper | Crusaders
16 | East Windemere Wood | Crusaders
20 | Crimson Plains | Crusaders
24 | Fens of the Dead | Orcs
25 | Destard | Orcs
27 | Southern Jungle | Orcs
30 | Buccaneer's Den | Orcs
33 | Magincia | Crusaders
35 | Nujel'm | Crusaders
37 | Moonglow | Crusaders
 

KarmannMarco

Sorceror
any chance there could be a bit more notice for these fights? or maybe direct me to a better place to check. I made my R Vs B toon 3-4 months ago and ive yet to make it to one fight :(
 

Two Wolves

Knight
any chance there could be a bit more notice for these fights? or maybe direct me to a better place to check. I made my R Vs B toon 3-4 months ago and ive yet to make it to one fight :(

Sure thing. Here are some tips that may help. The notifications are posted in General Discussions usually four or five days in advance. The notification thread title has most if not all of these elements: [Red] vs [BLCK] The Battle for ...

You do not have to catch the battle notification in order to know what to do, since about June the starting point has been the same place, day and time. If you are in Luna Bank on a Sunday up to a half hour before 3pm eastern or 2pm server time, you will see [Red] and [BLCK] characters gathering on the wall above the vendor gates, accessible from the stairs behind the stable.

We have managed to go through the summer over four months without missing a Sunday event.
 

Two Wolves

Knight
The result of the change in (*) is, ignorable mods for 'mage weapons' are only ignorable when they appear in conjunction with Spell Channeling. So, a 100 Fire Spear or 100 Luck Hatchet would be disallowed, if it does not also have Spell Channeling.

[Edit:] this rules was changed, Spell Channeling is now just another ignored property like Damage Type and not required
 
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