YES everyone with damn 200 dex can hold his own ... that's why all that sux .. i mean no offece but if the heal time is capped (I don't say cap it I'm just telling my oppinion ...) PvP will be very interesting ... not like now... get some stuff ... you get 200 dex noone can kill you and you thing that you are the best ... that is no good believe me ... I don't know is the healtime capped in the OSI shards ... I haven't even played there ... but i know how interesting is a duel when you don't rely only on the bandages ... (or SS only) About your teamplate well it sux a lot ... i won't even tell you why ... you must know why ... well that's all i wanted to say ... i hope there is at least 1 person that agrees mePbguy434 said:Uhh, right?
I seem to be able to hold my own against everyone I have faced. Even if I have lost - it took them a while to take me down.
Well about capping the heal time - I completely agree, and if I'm not mistaken earlier there was a cap of like 4 seconds or something. Hell, if I'm not mistaken 2 sec heal is not a limit... I'll tell even more - it is possible to create a character with 1 sec heal. Now that's not the way of pvp, that's for sure . And about that template you are discussing (of Pbguy434), in my opinion the only thing he has done wrong with this template is having focus insted of parrying... Imo focus has no place in pvp, and parrying gives you extra protection against everyone and, more importantly, with combination of 100 poisoning and 100 (120 in our case) fencing it allows to perform special moves with lower mana price. It will be -10 mana from all special moves... + add lmc and you have your specials on a very very low mana price. The only thing about this is... You will actually need helm of insight. Without it you'll be low on mana, and nox dexxer depends on mana much more than an archer dexxer, imo. And if you'll wear a helm of insight you'll have to reject hunters headdress. Well, anyway, nox dexxer is by far the strongest pvp templates, rivaled only by a maxed out mage, in my opinion. Thanks for the attentiontetsujin said:YES everyone with damn 200 dex can hold his own ... that's why all that sux .. i mean no offece but if the heal time is capped (I don't say cap it I'm just telling my oppinion ...) PvP will be very interesting ... not like now... get some stuff ... you get 200 dex noone can kill you and you thing that you are the best ... that is no good believe me ... I don't know is the healtime capped in the OSI shards ... I haven't even played there ... but i know how interesting is a duel when you don't rely only on the bandages ... (or SS only) About your teamplate well it sux a lot ... i won't even tell you why ... you must know why ... well that's all i wanted to say ... i hope there is at least 1 person that agrees me
Kargoth said:Well about capping the heal time - I completely agree, and if I'm not mistaken earlier there was a cap of like 4 seconds or something. Hell, if I'm not mistaken 2 sec heal is not a limit... I'll tell even more - it is possible to create a character with 1 sec heal. Now that's not the way of pvp, that's for sure . And about that template you are discussing (of Pbguy434), in my opinion the only thing he has done wrong with this template is having focus insted of parrying... Imo focus has no place in pvp, and parrying gives you extra protection against everyone and, more importantly, with combination of 100 poisoning and 100 (120 in our case) fencing it allows to perform special moves with lower mana price. It will be -10 mana from all special moves... + add lmc and you have your specials on a very very low mana price. The only thing about this is... You will actually need helm of insight. Without it you'll be low on mana, and nox dexxer depends on mana much more than an archer dexxer, imo. And if you'll wear a helm of insight you'll have to reject hunters headdress. Well, anyway, nox dexxer is by far the strongest pvp templates, rivaled only by a maxed out mage, in my opinion. Thanks for the attention
tetsujin said:MAGES CAN'T CAST IN MANI AND CORP POR AT ONE TIME !!!!!!!!!!!!!! BUT YOU CAN SHOOT/RUN/HEAL !!!!! THAT'S NOT PVP Sorry dor the caps but i'm pissed cuz if there is cap in healing you'll die in a 4-5 seconds !
Well... Yeah that has a point but in mani is actually capped by two things. First of all, as it was already mentioned, it requires to actually cancel all other actions (such as attacking, which already is vital... healing yourself with magery allows your opponent to do the same w/o any particalar threat of being attacked and no interruptions for bandages, that is about 40 hp for 2 sec). Second, it requires a lot more time to heal yourself completely with in mani than bandaging, although average damage healed over time is almost equal to healing with bandages because of interruptions. So yes, guess that healing with magery is not far worse than heal with bandages, although it has a few minor drawbacks...SlipTongue69 said:Why cap the heal time? That would be like breaking In Mani...
Well, about this, with good template you will barely have place for heal/anatomy, although in "street" fights, healer mages are quite good. Yet again, skill and stat caps will not allow you to do a good healer mage, he'll barely be as good as a focused (w/o heal I mean) mage, imo.Drakull said:I never saw any rule that was forbidding mages from healing themselves with healing instead of using spells....I though that bandages were also working on mages, maybe I was wrong....
Yea, I am so close to breaking that 4 second heal mark. 139 dex, 4 sec heals are 140.Sir Tristan said:Second, Pbguy doesn't have 200 Dex. No where near it, but his template does do a good job.
Pbguy434 said:I always bleed before infect .
I went through like...5 shields. And when I realized that I should go to Yew Pens to get 9 sheep (on top of my 5 rabbits) on me I already hit 80.Nosgoth said:1.5 .. wow I GMed it for less than 20 mins.