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the new crafting system was part of ML

Sly-demise

Sorceror
Re: the new crafting system was part of ML

I'm glad somebody showed up to get things back on topic. :)

About the rich players getting richer, Feersum Endjin made a great post where he confronted my statement and, after reading that, I can truly admit that I was wrong to assume things too quickly. When the update came, the people who were selling HRSKs and hammers like maniacs were mostly the rich crafters which is what made me assume that they were making the greatest profit. I forgot the flipside of the coin where they actually lost money when their stocked BRSK pieces. Whether they came out winners or not, I believe only time can show and only they can know. (sorry for being a poet by nature ;))

Drakull-demise;554225 said:
Also, players who were not able to afford those pieces are now having a chance of getting their own at low cost (c'mon, even a SRSK now is useful), lowering the demand (and so the prices) of the high level gear.
Arties and semi-arties also will lower their prices, specially on weapons, since now you can also craft items of similar quality...so where is the damage for new players?? getting things for cheaper?

I believe there is a subjectivity to what helping really is. For me, answering to whatever questions a new player may have is helping. Giving a new player a nice suit that will allow him to go kick some Ettin-butt all while learning the basics of the game is helping. Giving a player the oppotunity to have all the equipment required to go fight the best monsters of the game in a couple of days is not helping.

Why is it that people need to afford everything right away? Artifacts were expensive, yes, but most of them were not really out of range. Those who were out of range like the RBC, HoM, Orny or Totem will probably remain out of range since these offer bonuses that cannot be achieves through crafting. I just find it a shame that items like the Blade of the Righteous, Zyronic Claw or the Darkened Sky become mediocre items.

Like I've already mentioned, I'm not very fond of the crafting modifications but that does not mean I'm not adapting to it. I'm starting to see positive sides when it comes to the changes to tailoring even if I still believe that the modifications for smith are too radical.

Drakull-demise;554225 said:
Well, then don't do it, gauntlet is just a part of the game, not a mandatory place where to spend your life. It's like champs, you don't need to go there, not even to get your ps's.

I don't even know if I should reply to this part...no, I shouldn't...
 
Re: the new crafting system was part of ML

Friday i pad 200k for lrc plate mage armour suit and i still believe i got one hell of a buy! and boy am i glade i did not buy the lather one for 2.5kk LMAO
 

[Drakull]

Knight
Re: the new crafting system was part of ML

Sly-demise;554242 said:
I'm glad somebody showed up to get things back on topic. :)
I'm glad you are glad :)
Sly-demise;554242 said:
About the rich players getting richer, Feersum Endjin made a great post where he confronted my statement and, after reading that, I can truly admit that I was wrong to assume things too quickly. When the update came, the people who were selling HRSKs and hammers like maniacs were mostly the rich crafters which is what made me assume that they were making the greatest profit. I forgot the flipside of the coin where they actually lost money when their stocked BRSK pieces. Whether they came out winners or not, I believe only time can show and only they can know. (sorry for being a poet by nature ;))
Sorry, didn't read the whole thread... I have not been playing more than just connecting sporadically during the last year and a half to two years...

Sly-demise;554242 said:
I believe there is a subjectivity to what helping really is. For me, answering to whatever questions a new player may have is helping. Giving a new player a nice suit that will allow him to go kick some Ettin-butt all while learning the basics of the game is helping. Giving a player the oppotunity to have all the equipment required to go fight the best monsters of the game in a couple of days is not helping.
I agree, but what I tried to say is that being things more affordable will help newer players to be able to play the game in similar conditions to players with older accounts or to afford items that due their value were before hard to get but are now a lot much cheaper due the creation of better items in game.
Sly-demise;554242 said:
I don't even know if I should reply to this part...no, I shouldn't...
I think that I was not expressing myself as clear as I meant... and you probably understood in a wrong way: what I meant is that the game is set so there are multiple different ways to play. You can be a crafter and just stay crafting all day long, or hunting all day long, or doing champs all day long, or mixing one and another... etc, but no matter what way you choose to play you can still find ways to get (trading for example) those items that are not obtained usually with the activity you do. So if you don't like gauntlet, there are still other ways you can obtain the arties that spawn there without having to feel bored playing all day like a mouse in a wheel, or if you don't like doing champs, you can just get the ps's by making money other ways... etc.
 
Re: the new crafting system was part of ML

Someone explain how this works then.... prices go up on kits and runics... why and how... you still get them the same... the ratio for getting them is the same... yet more high resist and mod items will be out there... so why does a hrsk go from 80k to 400k... lol how the hell do poeple make money when you buy a damn hrsk for 400k. And cant sell any items becuase everyone and there mom already have basically the same item. Im not complaining about the udate Im am boggled on how the pixel ecomony rises when only more of the same item is being created. Take for instance you burn a copper hammer and get a wep with ssi 15 hl 45 hml 45.... on a copper hammer. Now before this so call patch that would be worth millions but why is it still? When you have almost a 50% better chance of crafting something similiar on a lower costing runic. Confused... whos running the pixel country BUSH?
 
Re: the new crafting system was part of ML

The price on runics and kits jumped so high because they now have greater value. These low to mid-end Runics can now produce high end, high attribute items, which is, ultimately, what everyone really wants.

True these kits are just as easy to get as before, but some people dont want to go through the effort of farming all of the BODs, filling them, and turning them in. They go for the quick fix - buy a kit - and so the price goes up with demand.

At the same time, as kits and hammers are being burned at record speed, the supply is going down.

You are correct that the market could be flooded with super cool items, but I havent seen it yet. Everyone is acting under the belief that they can buy a couple HRSKs and spew out ultimate suits for them selves. This is, unfortunately, not the case. Eventually, people will once again want to buy items and the market for those will return. Just not now.

Heck! I got no responses on the LMC8, LRC20, SR2, 21Energy resist gloves I posted for sale.
 

Kiluad

Sorceror
Re: the new crafting system was part of ML

LadyCrimson;554178 said:
Not sure what you mean, but there are some countries that do use beheading as a form of capital punishment. Saudi Arabia for one. What I found was that in 2007, just over 150 men were decapitated and three women. Offenses they will behead for include, but are not limited to, drug trafficking, rape, sodomy, robbery, and murder. Oh, and its done in public.

Of course, there is a history of decapitation as capital punishment in countries like France (duh) and Japan.

So... I don't see why Saudi government could not find you guilty of treason (not agreeing with the government) and have you beheaded.

So... uh... back on topic now.

LC

i wouldn't think they or any other country would consider disagreeing with the power that be, treason... Bush isn't a world leader anymore.. which sounds like a bush bash, but it's not, it's actually pretty accurate, sadly. (he considered not agreeing with him treason), in his famous speech to the world, "you're either with us or you're against us."

I can't see anyone getting killed for saying i don't agree with this, as long as they do it regardless which is common to all countrys. that's all im saying, i've never heard of someone being killed for saying i don't like something, maybe refusing to do something.

only reason i responded was because i always hear people say how nasty and mean the world is, when it's not, it's just different. sure wars and over throwing powers are messy, but when powers are in place and a culture is thriving, every country is pretty relaxed as long as they aren't being insulted, and are having their rules followed.
 

Sly-demise

Sorceror
Re: the new crafting system was part of ML

Drakull-demise;554257 said:
I think that I was not expressing myself as clear as I meant... and you probably understood in a wrong way: what I meant is that the game is set so there are multiple different ways to play. You can be a crafter and just stay crafting all day long, or hunting all day long, or doing champs all day long, or mixing one and another... etc, but no matter what way you choose to play you can still find ways to get (trading for example) those items that are not obtained usually with the activity you do. So if you don't like gauntlet, there are still other ways you can obtain the arties that spawn there without having to feel bored playing all day like a mouse in a wheel, or if you don't like doing champs, you can just get the ps's by making money other ways... etc.

I understand what you're saying. If I don't want to fight for them, I can always buy them. But there are two reasons why it might not be so simple:
For one, half of the artys out there (mostly weapons) you won't want to buy which is what saddens me in the first place. I find it so much more enjoyable to see people running around with artys which usually have very specialised bonuses rather than with a DI 50%, HL 50, HML 50, SSI 30 weapon. I know that's really just me though. :)

The second thing is that in order for people to buy items, there needs to be people fighting to get these items. But the Gauntlet business certainly has become less interesting considering half of the artys as well as half of the loot has become worthless. The higher-end artys whose price could have been considered to need a lowering, won't go down as there will still be a high demand on them but just maybe less people to farm them. This is of course just a guessing game and I'm sure well see the real consequences of this update sooner than later. ;)
 

cronik1

Wanderer
Re: the new crafting system was part of ML

i don't think doom will go down in pop much. mebbe for a bit while people craft for the change of pace, but there's still tons who'll hope for that one drop...

if it did, however, you'd see a price increase in the high-end desirables, as less would be entering the market.
 

LeafsFan

Wanderer
Re: the new crafting system was part of ML

Well I burned a shadow runic hammer today to see what all the fuss was about. Nearly crapped my pants and each piece I made gave me shivers.

55% damage increase scorpian slayer katana? 55?

Some of the pieces I made would have been godly before. I'm sooooo happy with this. For me it'll make crafting much more fun. That's what it's all about people. Now if you'll excuse me, I have pants that need changing and runics to burn. :)
 

tam

Bug Hunter
Re: the new crafting system was part of ML

The richest players here will continue to be spawners. It is simple Supply Demand economics. On OSI it is xsharding traders, but that is because there are multiple shards.
 
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