Re: Sly's Guide to your Neighbour's Pocket
I'm running three thieves right now...two on OSI. The OSI ones aren't upgraded with ML so nothing too crazy (I just reactivated it for bugtesting etc) 7 year account so it has +20 skillcap
OSI1:
110 fencing (100)
120 stealth (90)
100 hiding
120 stealing (90)
120 ninjitsu (100)
100 snooping (90)
60 necro (45)
60 ss (45)
Rest piled into detect hidden since griefing with it is apparently the new "thing"
In soulstones he has wrestling and tactics, depending on his needs. Shadowstrike is just really flashy and i use him sometimes for RP. Ninjitsu was added recently, he used to use magery and such, because little ninjas weren't released yet when I quit playing.
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OSI2 is similar to a point...
120 stealth (90)
100 hiding
120 stealing (90)
100 snooping (90)
120 magery (90)
120 necro (90)
120 spirit speak (100)
70 meditation
The lack of EI tends to hurt, but he has a lot of +sd items and regen.
With the casting timers here, neither of these specs are really viable, as they tend to be fairly combative, but have little in the ways of defense. I used to run around on OSI with basically the template you have posted but instead of necro and weaving
Lastly, the other char I play here, basically the same template as yours, but instead of necro and weaving theres wrestling and magery. Its pretty damn fun, but I'm thinking spellweaving beats the pants off magery for any purposes I'd use magery for, except an emergency hide and marking.