M
Mark
Guest
Patch Notes
Combat Tweaks
- Weapons will now use dice rolls to determine damage. These values were taken from several reliable sources and are exact to Pre-AOS specification. This will have the effect of varying distribution of random number generation across the damage range... i.e. based on the formula, some weapons are more likely to hit high, medium, low, or evenly distributed damage across their range.
- Armor Rating calculation was changed: Exceptional armor will now only add an additional 4 ar; spined, horned, and barbed will now add 4, 6, and 8 ar, respectively.
- Slight algorithm changes making armor more useful (moved some functions around so that they were run after armor absorbtion, not before).
General Tweaks:
- Server wars will now begin at 3am EST, and last for only 15 minutes.
Combat Tweaks
- Weapons will now use dice rolls to determine damage. These values were taken from several reliable sources and are exact to Pre-AOS specification. This will have the effect of varying distribution of random number generation across the damage range... i.e. based on the formula, some weapons are more likely to hit high, medium, low, or evenly distributed damage across their range.
- Armor Rating calculation was changed: Exceptional armor will now only add an additional 4 ar; spined, horned, and barbed will now add 4, 6, and 8 ar, respectively.
- Slight algorithm changes making armor more useful (moved some functions around so that they were run after armor absorbtion, not before).
General Tweaks:
- Server wars will now begin at 3am EST, and last for only 15 minutes.