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Help with starting up needed

I've thought up a template you may like. I'll list the skills and stats and detail why and we can work from there. It's best, when creating a character, to choose Advanced Setup as you can customize every setting of your beginning character.

Dexer!

Starting Stats: 50 STR, 20 DEX, 10 INT (50 Strength is a good starting point, the Dexterity will let you run around without tiring. 10 Intelligence is the lowest possible and that's a good starting point for a Dexer.)

Starting Skills: 50 Healing, 50 Magic Resist (Magic Resistance is the hardest skill in the game to raise so you want that to be as high as possible to start. Healing is difficult to raise, but it will benefit you to have the skill at 50 so you can heal yourself from day one, and raising healing also raises Anatomy which we'll talk about more, below.)

Finished Stats: 100 STR, 100 DEX, 25 INT (High Strength and Dexterity are what define the Dexer and can be adjusted for emphasis on one or the other. 25 Intelligence will allow you to recite Recall Scrolls and will also help to ease the damage received from Mind Blast, which is a Dexer's worst enemy.)

Finished Skills:
100 (Weapon of Choice)
100 Tactics (Tactics aids in your accuracy with your weapon as well as increasing the amount of damage done.)
100 Anatomy (Anatomy helps Healing, by allowing you to heal more life, and cure stronger poison. Anatomy also helps your weapon skill and increases the amount of damage done with it.)
100 Healing (Healing is a skill that uses bandages. This is the cheapest and easiest route to keeping yourself alive. At higher levels you can cure poison and at Master you can begin to ressurect ghosts. A Grandmaster of Healing can do quite well with just some bits of cloth.)
100 Magic Resistance (Spells hurt, a lot. Grandmastering Magic Resistance is imperative for a Dexer and will lower the damage received from spells and allow you to negate some of the low level effects of some spells.)

The five skills above are imperative for a Dexer. However the template allows for a total of seven Grandmastered skills. This is where your personal choice and preference can come into play. There are a wealth of options but I will lay out a few for your convenience.

Poisoning: Poisoning allows you to poison your single-handed bladed weapons. Having it Grandmastered gives a 50/50 chance to poison your opponent with every hit and there five degrees of poison and a Grandmaster Assassin (poisoner) can apply Lesser Poison, Normal Poison, Greater Poison, and Deadly Poison, the fifth poison is only received from certain monsters. Think of each degree of poison as more potent than it's previous. The higher the poison the less "uses" will be applied to the blade, but the more severe and damaging it will be. You can use weapons poisoned by others but they will decay your blade faster than if you had GM Poisoning and applied the poison yourself.

Hiding: Many who travel alone enjoy this skill. You become invisible to all when you are hidden, and appear greyed out on your own screen. You can round a corner and quickly hide from an enemy or monster, or you can hide and wait for your prey to approach.

Archery: Range! Wanna pop off some damage before they get too close? Or stand back and launch arrows while your guildmates engage in hand to hand? Archery is a great addition to a Dexer's template, it gives you versatility in the combat situation and surprises are what win battles.

Another Weapon Skill: This is a rare option. Choosing two forms of weaponry allows for more diversity in combat. You can mix and match the special abilities to see which works best for you and have the option of using more magic weaponry than just one choice.

Parry: Another rare option but one that will soon become more often utilized. Parry allows you to parry the strikes from another Dexer. It also adds a tremendous boost to your armor rating which lowers the amount of damage received from a Dexer significantly.

There are a plethora of other choices, and more hybrid templates are also an option. I didn't include Magery because that's what I would refer to as a "more hybrid template" and if you're interested in that we can take a look at some other options. Also, if you've seen some skills used you can option those ideas and I'll point you in the right direction.

For help with raising skills, check out Sunfire's guide: Sunfire's Skill Guide
 
Can't thank you enough Cebrious mate! I've got UOAutoMap & might actually find my way around tonight lol ;-)

I really don't know what sort of a char I'd like to play - it depends on what's easy & good to begin with. Are melee warriors the easiest 'safe' first char?

Now - what town am I, what skills to train (should I spend the entire 1000gp?) & where to get quests...hmmm....
--------
oops - didn't see your previous post before I hit post
--------
What's a 'Dexer'? Where does the word come from? :-/
Ok - the UOAM tells me I'm in some town called Minoc...is that good or bad? What did you say was the best/easiest place to start for a newb? I'll recreate the char as an Advanced template as per your suggestions Cebrious.
Ok - now it won't let me delete the first char...bugger - any idea why?
Funny - I can pick the same name ... hmmm...

Ok, Done the initial stats/skills, now I gotta pick starting point...yep, there's Minoc from last time. Default is Britain, nice & central. But I like the sounds of Jhelom being a warrior specialist (unless I change my mind). Ok - that'll do - Jhelom. I sure hope I can hop around with them moongate thingies easily & your starting city isn't where you get stuck for a long while or that it doesn't affect your char improvement dramatically...?

Ok...time to explore a new strange town a little :)
---------------
Right...lost again...I hate this open-endedness:
- what do I buy to start with so as I don't waste my money?
- what do I train to start with so as I don't waste my money?
- what are good armor/weapons to start with? are swords most common?
- where can I get stats on items like armor/weapons? is more expensive always better?
- where/from who do I get quests?
- what are those damn scissors for?
- are the dueling pits a good place to build up some skills?
...+ a million more he he :)
- avg pings are about 350 - is that playable PvP (or even PvE for that matter)?

ok, bought viking sword, plate tunic/gloves, norse helm, metal kite shield.
GREAT! Not strong enough to wear that plate tunic - perhaps the game should've indicated that before I forked out 273 gp for it & will only get 136 back when I sell it...& why has my DEX dropped to 18 - something I'm wearing? (seems it's the gloves - bugger :-/)
Ok - start again or sell?

Just moongated to Minoc & back - wheeeeeeeeeeeeeeeeeee!!! (ok, so I can get around fairly easily - no limits or cost I hope?)
Yet to run across any nasty - can't wait :)

Missy is calling - bedtime - NN all! :) *pop*
 

Adian

Wanderer
Nostromo said:
Can't thank you enough Cebrious mate! I've got UOAutoMap & might actually find my way around tonight lol ;-)

I really don't know what sort of a char I'd like to play - it depends on what's easy & good to begin with. Are melee warriors the easiest 'safe' first char?

Now - what town am I, what skills to train (should I spend the entire 1000gp?) & where to get quests...hmmm....
--------
oops - didn't see your previous post before I hit post
--------
What's a 'Dexer'? Where does the word come from? :-/
Ok - the UOAM tells me I'm in some town called Minoc...is that good or bad? What did you say was the best/easiest place to start for a newb? I'll recreate the char as an Advanced template as per your suggestions Cebrious.
Ok - now it won't let me delete the first char...bugger - any idea why?
Funny - I can pick the same name ... hmmm...

Ok, Done the initial stats/skills, now I gotta pick starting point...yep, there's Minoc from last time. Default is Britain, nice & central. But I like the sounds of Jhelom being a warrior specialist (unless I change my mind). Ok - that'll do - Jhelom. I sure hope I can hop around with them moongate thingies easily & your starting city isn't where you get stuck for a long while or that it doesn't affect your char improvement dramatically...?

Ok...time to explore a new strange town a little :)
---------------
Right...lost again...I hate this open-endedness:
- what do I buy to start with so as I don't waste my money?
- what do I train to start with so as I don't waste my money?
- what are good armor/weapons to start with? are swords most common?
- where can I get stats on items like armor/weapons? is more expensive always better?
- where/from who do I get quests?
- what are those damn scissors for?
- are the dueling pits a good place to build up some skills?
...+ a million more he he :)
- avg pings are about 350 - is that playable PvP (or even PvE for that matter)?

ok, bought viking sword, plate tunic/gloves, norse helm, metal kite shield.
GREAT! Not strong enough to wear that plate tunic - perhaps the game should've indicated that before I forked out 273 gp for it & will only get 136 back when I sell it...& why has my DEX dropped to 18 - something I'm wearing? (seems it's the gloves - bugger :-/)
Ok - start again or sell?

Just moongated to Minoc & back - wheeeeeeeeeeeeeeeeeee!!! (ok, so I can get around fairly easily - no limits or cost I hope?)
Yet to run across any nasty - can't wait :)

Missy is calling - bedtime - NN all! :) *pop*

I don't have time to hit all the questions but I figured I would run by and clear some things up before I got ready to goto work (hopefully my fever will subside). Anyway, a "dexer" is a player that focuses on speed or dexterity if my memorie serves me right. Note how dexterity's first three letters are D-E-X. Thats how I always thought of it anyway.

Melees are good to start out with. Other templates can involve more time and knowledge to the game than others. Also, people can pick the same name as you, regardless if it has been taken or not.

A good place to train would be in many places. I use a "katana" or a "broadsword" and goto the Britain Farm Area (to kill farm animals for gains), south of moonglow (sheep, etc) as you can make profit off the wool you can carve out with a dagger by double clicking it and clicking on the sheep's corpse. As for your armor, don't always worry about the armor class objective unless it is melee vs. melee combat. If you are fighting a mage the armor can weigh you down and it lowers your dex. Armor doesn't really serve as a shield against magic. However, if you are fighting something up close (melee) then perhaps good armor is key.

Minoc is the town for blacksmiths. It is home to the virtue of sacrifice (don't worry about the details on that, just a fact). It is a good place but as a warrior I would personally go elsewhere. It is good if you make a blacksmith as you can goto the mountains and mine to your heart's content.

Also, the dueling pits are a good way to raise skill. If you fight a mage, it may boost your magic resist. If your fighting a melee-based fighter, then your fighting skills and stats may raise. In a duel, I would use something fast like a katana if you are fighting a mage because it is quick, decent damage, and it adds up!

Well, sorry that I could not hit all of your questions. I will be home later to get fully into it if you still need help.

Regards...
Adian
 
Tx Adian - appreciate any answers/time I can get from you period mate! ;-)

Look forward to answers to some of the other questions (if possible). I should give it another go tonight. Must...kill...something...UGG! :)

Get better soon!
 
Nostromo said:
I really don't know what sort of a char I'd like to play - it depends on what's easy & good to begin with. Are melee warriors the easiest 'safe' first char?
A melee warrior is probably the easiest template to get a feel for the game. You can raise all the skills relatively quickly and just run around exploring.
Nostromo said:
What's a 'Dexer'? Where does the word come from? :-/
Dexer comes from Dexterity and a Dexer refers to one who has high Dexterity and that usually applies to melee warriors.
Nostromo said:
Ok - the UOAM tells me I'm in some town called Minoc...is that good or bad? What did you say was the best/easiest place to start for a newb?
I like Delucia, but so do alot of other people, hehe. There are bulls and the bulls are within the protection of the town guards. You can slay them all the way to GM skill and you can easily Grandmaster your Weapon Skill, Tactics, Anatomy, and Healing just by fighting bulls. Only problem is that there are other players there training on the bulls so at peak times it's kinda hard to grab a bull.
Nostromo said:
Ok - now it won't let me delete the first char...bugger - any idea why?
Funny - I can pick the same name ... hmmm...
The character has to be a created for a week before you can delete him, this is to prevent players from creating characters to duplicate the starting equipment and gold for profit. Unfortunately you can have duplicate names in UO, this allows for cool guilds that all have the same name, but also inhibits originality, hehe.
Nostromo said:
Ok, Done the initial stats/skills, now I gotta pick starting point...yep, there's Minoc from last time. Default is Britain, nice & central. But I like the sounds of Jhelom being a warrior specialist (unless I change my mind). Ok - that'll do - Jhelom. I sure hope I can hop around with them moongate thingies easily & your starting city isn't where you get stuck for a long while or that it doesn't affect your char improvement dramatically...?
Jhelom is very secluded, hehe. It is not a very popular town so it may be difficult to find players to help you, but you'll definitely have your run of the place, hehe. The cities don't affect anything regarding you as a character. It's just a place of reference to start in. My first city was Vesper and I still think of it as my character's "Home Town", hehe, but other than that, the cities are just a place to start.
Nostromo said:
- what do I buy to start with so as I don't waste my money?
You don't really need anything to start that you don't already have. If you follow the advanced template I laid out you'll start with scissors. Those scissors are newbified and will stay with you until you're red or throw them away. That's really the only equipment, besides a weapon, you'll need until your template is nearly complete.
Nostromo said:
- what do I train to start with so as I don't waste my money?
I like Delucia. You can get bandages for free from cotton:

Step 1: Gather Cotton
Step 2: Find a Tailor Shop
Step 3: Double-click the Cotton and target a Loom
Step 4: Double-click the Spool of Thread (received after Step 3) and target the Spindle
Step 5: Repeat and collect your cloth. Use scissors on cloth to make bandages.

Bandages will be you sole expense until you're well established in the world. You don't need any armor, in fact, you'll probably want less, because the more damage you take, the more often you'll apply bandages to heal, thus the quicker you will raise your Healing and Anatomy skills.

Nostromo said:
- what are good armor/weapons to start with? are swords most common?
Right now I would say Axes are the most common weapon and they are from the Swordsmanship catagory. Spears are a close second and they are from Fencing. A good starting weapon for Swords would be a Katana, for Maces: a Quarter Staff, for Fencing: a Kryss. The reason for each is speed. You don't need to be concerned with damage while training up your character because more damage just means you kill them faster and have to start looking for a new one, but speed is important. The faster the weapon the more times you swing, the more times you hit, and thus the quicker you gain your weapon skills.
Nostromo said:
- where can I get stats on items like armor/weapons? is more expensive always better?
The only time more expensive is better is when you're purchasing magic weapons that have been identified, and that is usually from players and not NPCs. I gave a general overview of the weapons in my Guide to Weaponry, but there is no real concrete list of the stats for each weapon as per this shard.
Nostromo said:
- where/from who do I get quests?
You are your own questmaster. You gain skills, and that is the only character progression in UO other than making money, hehe.
Nostromo said:
- what are those damn scissors for?
Bandages! Scissors turn clothing into cloth and cloth into bandages.
Nostromo said:
- are the dueling pits a good place to build up some skills?
Yes, and no. You could raise your skills in the duel pits, but many are concerned with their record, and rather than assisting you in learning to PvP, will probably just kill you to get a Win Point. Monsters and animals are the best bet for raising skill, though the Pits are great at learning 1vs1 combat, though field combat differs completely.
Nostromo said:
- avg pings are about 350 - is that playable PvP (or even PvE for that matter)?
You'll be able to compete. There are those who have phenomenal connections and fly around the game, but with 350 you should do alright at least, and once you get a feel for things and how you personally play the game, I'm sure you'll do just fine in the field.
Nostromo said:
ok, bought viking sword, plate tunic/gloves, norse helm, metal kite shield. GREAT! Not strong enough to wear that plate tunic - perhaps the game should've indicated that before I forked out 273 gp for it & will only get 136 back when I sell it...& why has my DEX dropped to 18 - something I'm wearing? (seems it's the gloves - bugger : /)
Ok - start again or sell?

Sell. Everything other than Leather Armor and Studded Leather Armor lowers your Dexterity, you definitely want to avoid it before you have high dexterity and maxed skills and you may find that you don't even use it then. However more and more armor wearing Dexers are being seen in the field the majority of the shard uses leather. Money seems like a big deal in the beginning but it's really not. Later on you'll slay monsters that give much more than you started with, every time you kill them. In Delucia you can also turn a profit by skinning the bulls you kill:

Step 1: Double-click your dagger (or other bladed weapon).
Step 2: Target the corpse of the animal you just killed.
Step 3: Open the corpse and double-click your dagger again.
Step 4: Target the pile of hides on the corpse and it becomes Pieces of Leather (Leather is a lot lighter than hides so you can carry more before you have to drop it off at the bank).

You can save up the hides to use for armor later, or you can save up a lot and sell them to other players. You can also sell the cloth you gather from Cotton to the NPCs for profit when you're not running low on bandages.

What times do you usually play? I'm only on after Server Wars (3:30 A.M. EST), but if you play then I'll give you whatever you need to get started. You can also add me to ICQ and drop me messages with questions when you have them, and of course, keep asking them here. The more questions you ask here, the more answers are available on the forum for the new players of the future, hehe.

ICQ: 41537733
 
Mate, you're the best! ;-)

Cebrious Arcane said:
A melee warrior is probably the easiest template to get a feel for the game. You can raise all the skills relatively quickly and just run around exploring.

Dexer comes from Dexterity and a Dexer refers to one who has high Dexterity and that usually applies to melee warriors.

I like Delucia, but so do alot of other people, hehe. There are bulls and the bulls are within the protection of the town guards. You can slay them all the way to GM skill and you can easily Grandmaster your Weapon Skill, Tactics, Anatomy, and Healing just by fighting bulls. Only problem is that there are other players there training on the bulls so at peak times it's kinda hard to grab a bull.

Can't find Delucia on the starting map - guess I have to moongate there...?
I'll give Britain a go - sounds 'busy'.

The character has to be a created for a week before you can delete him, this is to prevent players from creating characters to duplicate the starting equipment and gold for profit. Unfortunately you can have duplicate names in UO, this allows for cool guilds that all have the same name, but also inhibits originality, hehe.
No probs - got it.
Jhelom is very secluded, hehe. It is not a very popular town so it may be difficult to find players to help you, but you'll definitely have your run of the place, hehe. The cities don't affect anything regarding you as a character. It's just a place of reference to start in. My first city was Vesper and I still think of it as my character's "Home Town", hehe, but other than that, the cities are just a place to start.

You don't really need anything to start that you don't already have. If you follow the advanced template I laid out you'll start with scissors. Those scissors are newbified and will stay with you until you're red or throw them away. That's really the only equipment, besides a weapon, you'll need until your template is nearly complete.

I like Delucia. You can get bandages for free from cotton:

Step 1: Gather Cotton
Step 2: Find a Tailor Shop
Step 3: Double-click the Cotton and target a Loom
Step 4: Double-click the Spool of Thread (received after Step 3) and target the Spindle
Step 5: Repeat and collect your cloth. Use scissors on cloth to make bandages.
Still have NFI where Delucia is. Let's see if I can find it tonight ;-)
Bandages will be you sole expense until you're well established in the world. You don't need any armor, in fact, you'll probably want less, because the more damage you take, the more often you'll apply bandages to heal, thus the quicker you will raise your Healing and Anatomy skills.


Right now I would say Axes are the most common weapon and they are from the Swordsmanship catagory. Spears are a close second and they are from Fencing. A good starting weapon for Swords would be a Katana, for Maces: a Quarter Staff, for Fencing: a Kryss. The reason for each is speed. You don't need to be concerned with damage while training up your character because more damage just means you kill them faster and have to start looking for a new one, but speed is important. The faster the weapon the more times you swing, the more times you hit, and thus the quicker you gain your weapon skills.

The only time more expensive is better is when you're purchasing magic weapons that have been identified, and that is usually from players and not NPCs. I gave a general overview of the weapons in my Guide to Weaponry, but there is no real concrete list of the stats for each weapon as per this shard.
Katana sounds good for a start.
You are your own questmaster. You gain skills, and that is the only character progression in UO other than making money, hehe.
So, absolutely no NPC quests? Weird. What keeps ppl going? Hmmm...I like quests *sniff*
Bandages! Scissors turn clothing into cloth and cloth into bandages.

Yes, and no. You could raise your skills in the duel pits, but many are concerned with their record, and rather than assisting you in learning to PvP, will probably just kill you to get a Win Point. Monsters and animals are the best bet for raising skill, though the Pits are great at learning 1vs1 combat, though field combat differs completely.

You'll be able to compete. There are those who have phenomenal connections and fly around the game, but with 350 you should do alright at least, and once you get a feel for things and how you personally play the game, I'm sure you'll do just fine in the field.


Sell. Everything other than Leather Armor and Studded Leather Armor lowers your Dexterity, you definitely want to avoid it before you have high dexterity and maxed skills and you may find that you don't even use it then. However more and more armor wearing Dexers are being seen in the field the majority of the shard uses leather. Money seems like a big deal in the beginning but it's really not. Later on you'll slay monsters that give much more than you started with, every time you kill them. In Delucia you can also turn a profit by skinning the bulls you kill:
Ok - no probs - I'll start a 3rd 'Nostromo' lol - haven't done much in Jhelom either ;-)
Step 1: Double-click your dagger (or other bladed weapon).
Step 2: Target the corpse of the animal you just killed.
Step 3: Open the corpse and double-click your dagger again.
Step 4: Target the pile of hides on the corpse and it becomes Pieces of Leather (Leather is a lot lighter than hides so you can carry more before you have to drop it off at the bank).

You can save up the hides to use for armor later, or you can save up a lot and sell them to other players. You can also sell the cloth you gather from Cotton to the NPCs for profit when you're not running low on bandages.

What times do you usually play? I'm only on after Server Wars (3:30 A.M. EST), but if you play then I'll give you whatever you need to get started. You can also add me to ICQ and drop me messages with questions when you have them, and of course, keep asking them here. The more questions you ask here, the more answers are available on the forum for the new players of the future, hehe.

ICQ: 41537733

Usually should be on weeknight evenings (GMT +10 - from Australia though). I'll keep you in my ICQ folder though matey. ;-)
 

KiraLynM

Wanderer
If you wanted to use necromancy and things of that sort uo gamers does also have a shard called Demise. I do believe Necromancy and npc quest are both in game there since it is sorta an up to date shard with EA. I know they have samurai stuff and all that as well. Uo gamers is a pre-aos hybrid shard. Aos was quite some time ago and things have changed alot in gaming since then so some of the things you are more familiar with may be there. AOS = Age of Shadows fyi. It was just an edition of and Ultima Online release. You can find more info about how to actually play the game at http://uo.stratics.com. That site has lots of helpfull things about everything to do with UO. It also is up to date with EA's shard that you have to pay to play on.
If I'm not correct about Demise would someone please correct me? I dont play there since I like pre-aos and since you can't donate and get cool stuff. hehe

Hope that wasn't considered advertising a shard. I figured it was okay since it was a RunUo shard. :-/
 

KiraLynM

Wanderer
also..
to get to delucia you can go to the brit moongate(just use automap and find click 'edit or go to labels' and then click the button that says nearest town. this will sort all the towns for you. find moongate and click on that. right click and click drop marker here. that will show u how to get to the moongate if you adjust automap to fit on a small portion of the screen u can right click on automap and click map then 'top most' and that will allow u to have it run while u are running through town')
once you get to the moongate double click the gate or run through it. that will bing up a list of towns to go to. go to the town "Trinsic"
then use auto map again. go to 'edit or go to labels' then click the label button and find the label 'passage to trinsic' mark that label by clicking 'marker' or like i said before and it will show u how to run there. you will have to run through a mountain to get there. its a very dangerous area but i find it easy for people to udnerstand. run throught he black cave thingy and then run through the passage way. Then you will be in Delucia. Once you are in what is referred to as Del you can just look around on automap to see what things are. Staying in the town guards would be a good idea. if you get a msg saying 'you have left town guards' you should probably try to stay as much as you can until you get the skill magery and you can recall around to towns in teh guards. you have to leave the guards to run to the moongates though.
hope that helps a lil bit. you can use any town moongate to get to those few towns it lets u go to. so you can go to trinsic through any means or use one of the other passages to delucia that you find in automap.
goodluck to you.
 
Tx Kira!

I spent a bit more time last night in Britain. I ran down to the moongate & attacked a bear just near it. Kept swingin at it with my katana but not sure I connected much lol! (using Adian's starting template I have almost no combat skills, though my tactics/swordsmanship went up a bit). He got me to half my health after a while so I bailed through the gate. When I came back there was some guy who was leading it around getting chomped on - seemed to know what he was doing :-/

This game seems to demand a lot of 'unrealistic' actions to improve your abilities. I saw people in town casting/training spells, sames one over & over. Is the idea to get GM in several skills & THEN actually start playing? I also tried to talk to several ppl & pretty much got ignored - everyone too busy with their little virtual errands I guess.
I have no idea either why so many ppl were hangin around the bank in Britain - so I hung around a bit too. Only person who talked to me was some European guy who couldn't speak English too well & kept showing off how he could go invisible - was I supposed to be impressed lol?

Maybe I just don't 'get it' with this game. If there are no quests & little talking, what's the point of it all...??? <scratches head>
 
Nostromo said:
Only person who talked to me was some European guy who couldn't speak English too well & kept showing off how he could go invisible - was I supposed to be impressed lol?

Maybe I just don't 'get it' with this game. If there are no quests & little talking, what's the point of it all...??? <scratches head>

Heheh, that European guy was probably a thief, and his "go invisible" was the Hiding skill. The point of the game is entertainment, and interaction. There is such a wide variety of skills that you can make a number of different characters and explore the world. Just because there isn't an NPC telling you what to do, doesn't mean there isn't a huge world waiting for you to explore. You don't need to GM all the skills before you explore, it just makes it easier to fend off monsters or PKs. Maybe you could get on one of the first two Nostromo's and just wander around, heh. My friends and I just wandered for days and days, then got lost, then tried to find a city which was usually not the one we started in, hehe, like virtual exploration.

One purpose is fun and in-game profit. You can save money to buy a boat, or a house, or a castle. You can make some money killing the easy monsters, like Mongbats and Skeletons, but you make the big bucks by killing the difficult monsters, but to do that you need to be in the bottom levels of the dungeons and to get there you need to have GM'd skills.

Another purpose is Player vs Player combat. This is what many of the players enjoy. The interaction and fast-paced combat is what keeps me here. For that you do need to be 7x GM'd because almost everyone else on the field is already. There is profit, but there is also a much greater risk.

PvP:
There are predominantly two main options for PvP you can be solo or in a guild. If you are a solo player, you can choose to fight PKs on your own, or possibly become a PK, you may join a Faction or even gather money to form your own guild. Guilds have a few options on top of those given to the solo player. A guild may choose to join the ranks of Order or Chaos, these Sects are constantly at war with each other, meaning that an Order member can attack a Chaos member anytime, anywhere, and it is legal (meaning the guards won't intervene). A guild may also choose to join a Faction. Factions are a 4 way dance similar to Order and Chaos, in that they are constantly at war, and also they battle for control of the cities. Once a Faction controls a city they may hire a Sheriff (which is a player in charge of hiring guards) and a Finance Minister (which is a player in charge of placing Faction Vendors and determining the tithe rate of the city). Faction Players have a Score and you gain a lose points, depending on your kills and deaths, as a system of rank. A Commanding Lord is elected for each faction and he is the leader and can send messages to all faction members. For a Guild to join Order/Chaos or a Faction the Guildmaster must join the guild to the appropriate stone, and hence forth every member of the guild is now also under the Sect of Order/Chaos or the Faction of their choice.
 
Cebrious Arcane said:
Heheh, that European guy was probably a thief, and his "go invisible" was the Hiding skill. The point of the game is entertainment, and interaction. There is such a wide variety of skills that you can make a number of different characters and explore the world. Just because there isn't an NPC telling you what to do, doesn't mean there isn't a huge world waiting for you to explore. You don't need to GM all the skills before you explore, it just makes it easier to fend off monsters or PKs. Maybe you could get on one of the first two Nostromo's and just wander around, heh. My friends and I just wandered for days and days, then got lost, then tried to find a city which was usually not the one we started in, hehe, like virtual exploration.
Hmmm...so, how long is it gonna take me to get the GM in the minimum number of skills? Sounds like an awful lot of work for marginal returns. I was hoping for a mmorpg with fun (non-grind) elements all the way up from 1st 'level'.
One purpose is fun and in-game profit. You can save money to buy a boat, or a house, or a castle. You can make some money killing the easy monsters, like Mongbats and Skeletons, but you make the big bucks by killing the difficult monsters, but to do that you need to be in the bottom levels of the dungeons and to get there you need to have GM'd skills.
Again, a little disappointing that you have to have all your skills GMed before even contemplating some of the 'meatier', more fun content *sigh*. Sounds like all you get to do is kill crappy wildlife or each other for a loooong time before you GM everything.
Another purpose is Player vs Player combat. This is what many of the players enjoy. The interaction and fast-paced combat is what keeps me here. For that you do need to be 7x GM'd because almost everyone else on the field is already. There is profit, but there is also a much greater risk.
Did I mention already that I abhor PvP? In particular, I have hated PKers with a pashion since my D2 days...
PvP:
There are predominantly two main options for PvP you can be solo or in a guild. If you are a solo player, you can choose to fight PKs on your own, or possibly become a PK, you may join a Faction or even gather money to form your own guild. Guilds have a few options on top of those given to the solo player. A guild may choose to join the ranks of Order or Chaos, these Sects are constantly at war with each other, meaning that an Order member can attack a Chaos member anytime, anywhere, and it is legal (meaning the guards won't intervene). A guild may also choose to join a Faction. Factions are a 4 way dance similar to Order and Chaos, in that they are constantly at war, and also they battle for control of the cities. Once a Faction controls a city they may hire a Sheriff (which is a player in charge of hiring guards) and a Finance Minister (which is a player in charge of placing Faction Vendors and determining the tithe rate of the city). Faction Players have a Score and you gain a lose points, depending on your kills and deaths, as a system of rank. A Commanding Lord is elected for each faction and he is the leader and can send messages to all faction members. For a Guild to join Order/Chaos or a Faction the Guildmaster must join the guild to the appropriate stone, and hence forth every member of the guild is now also under the Sect of Order/Chaos or the Faction of their choice.

You lost me after the PvP bit Adian ;-)
Seriously, if this is primarily a PvP shard, then I might have to thank you *very* kindly for all your efforts & take my leave. I much prefer PvE coop play unfortunately. I'll have a couple more goes but I'm losing patience fast as I've been on 3 nights now & have pretty much achieved zip. Sorry...
 
Yeah, this is probably not the right place I guess. Maybe you could try PvP and like it? My friend IRL hated PvP until we went out together and had a good time. It's great as long as you don't take it seriously. Besides that, the skill gain is ridiculously fast on this server. Look around in game and try to talk to people, the ones with titles above their names are either in factions or a guild, ask them about applying and you will have your coop right there. Guilds are a great way to work together.
 
dont give up man, ive been playing for 3 days myself and im having a blast. it takes no time at all to gm your skills i gmed 4 fighting skills in like 4 hours, and much of that i just watched SouthPark :) so there really isnt much grind because you spend one hard night doing it and then your up and away :) If you want someone to run around with let me know we can learn stuff together :) Im on my 17th hour of camping a house about to fall as soon as it does im gonna sleep but ill be awake in about 2 days hehe. Ready for more pixel action.
 

Adian

Wanderer
Nostromo said:
You lost me after the PvP bit Adian ;-)
Seriously, if this is primarily a PvP shard, then I might have to thank you *very* kindly for all your efforts & take my leave. I much prefer PvE coop play unfortunately. I'll have a couple more goes but I'm losing patience fast as I've been on 3 nights now & have pretty much achieved zip. Sorry...

I didn't give you that explanation about PvP. ;)
 
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