Overall opinion-wise, I do think stat gains should perhaps be improved; at the very least, the outright 15-minute cooldown's kinda silly. However, I do NOT want it to be like OSI where you can hit 225-255 stats well before you hit 7xGM. For one, remember that
all skill gains are way faster on Demise; making an overnight 7xGM on OSI just doesn't plain happen. I don't think that skill gains should be accelerated from the way they are on *OSI*. Just faster than on here.
And something that just occurred to me: the disparity between skill/stat maxing times with a new char only really stand out for one that's just AFK'ed up, as AFK'ing yields the fastest skill gains. By comparison, players new to the shard/UO itself will not want to do that, and instead use the "conventional" methods, as they tend to want to experience the early game, rather than rushing straight for the endgame. I noticed, watching a number of new players, that the time they hit 7xGM takes a LONG time, but because they're not making a skill gain every 2-5 seconds, their stat gain rates are actually kind of keeping pace.
I'm not saying that the cap shouldn't be removed, but in all rationality, we should recognize that it's us older, more experienced players that will benefit from this way more than the newbies, who likely wouldn't even notice.
Bold statement for something that's obvious and is not implemented yet.
I think he was referring to how things are working now.
Except that the gains are not random now, either. The "fixed" system in the works is almost identical to now, with the only actual difference being the removal of the 15-minute cooldown. That whole "primary/secondary" crap will look exactly the same in the script: just instead of various numbers, each skill will always have a 0.75, a 0.25, and a 0.00.