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Guide to Champion Spawns.
Champion Spawns
There are 16 levels altogether in a champ spawn. Every four levels the monsters will evolve into a nastier and stronger form.
These are the levels and the Amount of mobiles you have to kill
on that level untill you reach the next one, it reduces itself by 12 each time, Meaning the monster are fewer in numbers every level.
Level 0=250 1=238 2=226 3=214 4=202 5=190
6=178 7=166 8=154 9=142
10=130 11=118 12=106 13=94
14=82 15=70 16=58
So you will have to Kill approximately 2618 Creatures at the champ spawn untill the Champion reveals itself.
Abyss - Semidar (the succumbus) - Skull of Pain.
Spawn Located on ice isle.
Level 0-5 = Mongbats and imps.
Level 6-9 = Harpys and gargoyles
Level 10-13 = Stone gargyles and Searing, Blistering, Burning, Fiery gargoyles.
Level 14-16 = Daemons and Succubuses
Arachnid - Mephitis (the spider) - Skull of Venom.
Spawn Located in Terathan Keep.
Level 0-5 = Giant spiders and Scorpions.
Level 6-9 = Terathan Warriors and Terathan Drones.
Level 10-13 = Terathan Matriarch and Dread Spiders.
Level 14-16 = Terathan Avengers and Poison Elementals.
Coldblood - Rikktor (the dragon) - Skull of Power.
Spawn Located in Destard.
Level 0-5 = Lizardmen and Snakes.
Level 6-9 = Ophidian Enforcers, Ophidian warriors and Lava lizards.
Level 10-13 = Opidian justicators, Ophidian zealots and Drakes.
Level 14-16 = Ophidian knight-errants, Ophidian avengers and Dragons.
Forestlord - Lord Oaks (the forest lord) - Skull of Enlightment.
Spawn Located in T2A.
Level 0-5 = Pixies(fairys) and shadow wisps.
Level 6-9 = normal wisps and Ki-Rins.
Level 10-13 = Centaurs and Unicorns.
Level 14-16 = Etheral Warriors and Serpentine dragons.
Verminhorde - Barracoon (the piper) - Skull of Greed.
Spawn Located in Despise.
Level 0-5 = Giant rats and slimes.
Level 6-9 = Ratmen dire wolves.
Level 10-13 = Ratman mages Hell hounds.
Level 14-16 = Ratman archers and silver serpents.
Unholy terror - Neira (the necromancer) - Skull of Death.
Spawn Located in City of the Dead T2A.
Level 0-5 = Ghouls, Boogles, Wraiths and Specters.
Level 6-9 = Skeleton mages, Bone magi and Mummys.
Level 10-13 = Lichs, Skeleton knights and bone knights.
Level 14-16 = Lich lords and Rotting corpses.
The Altars and Skulls (This information is from uo.com)
At the heart of every Champion spawn is a dark grey altar, which acts as a timer. There are two sets of counters on the altar: an inner group of white skulls and an outer group of red skulls.
The white skulls determine how close you are to getting another red skull. They represent the percentage of monsters that have been killed (i.e. 1 white skull = 20%). There are five white skulls in all, though you will never see the fifth as it results in the addition of a red skull to the outer group instead.
The red skulls determine how close you are to summoning the Champion. There are 16 red skulls in all.
Each time you kill a certain number of minions, the altar will gain a white skull. With every 'fifth' white skull, a red skull will appear. Once the 16th red skull appears, the Champion will be summoned. However, even as the 'timer' can tick forward, it can also tick backward. You must kill a certain number of creatures within a specific amount of time, or you will start losing skulls.
Champion Spawns
There are 16 levels altogether in a champ spawn. Every four levels the monsters will evolve into a nastier and stronger form.
These are the levels and the Amount of mobiles you have to kill
on that level untill you reach the next one, it reduces itself by 12 each time, Meaning the monster are fewer in numbers every level.
Level 0=250 1=238 2=226 3=214 4=202 5=190
6=178 7=166 8=154 9=142
10=130 11=118 12=106 13=94
14=82 15=70 16=58
So you will have to Kill approximately 2618 Creatures at the champ spawn untill the Champion reveals itself.
Abyss - Semidar (the succumbus) - Skull of Pain.
Spawn Located on ice isle.
Level 0-5 = Mongbats and imps.
Level 6-9 = Harpys and gargoyles
Level 10-13 = Stone gargyles and Searing, Blistering, Burning, Fiery gargoyles.
Level 14-16 = Daemons and Succubuses
Arachnid - Mephitis (the spider) - Skull of Venom.
Spawn Located in Terathan Keep.
Level 0-5 = Giant spiders and Scorpions.
Level 6-9 = Terathan Warriors and Terathan Drones.
Level 10-13 = Terathan Matriarch and Dread Spiders.
Level 14-16 = Terathan Avengers and Poison Elementals.
Coldblood - Rikktor (the dragon) - Skull of Power.
Spawn Located in Destard.
Level 0-5 = Lizardmen and Snakes.
Level 6-9 = Ophidian Enforcers, Ophidian warriors and Lava lizards.
Level 10-13 = Opidian justicators, Ophidian zealots and Drakes.
Level 14-16 = Ophidian knight-errants, Ophidian avengers and Dragons.
Forestlord - Lord Oaks (the forest lord) - Skull of Enlightment.
Spawn Located in T2A.
Level 0-5 = Pixies(fairys) and shadow wisps.
Level 6-9 = normal wisps and Ki-Rins.
Level 10-13 = Centaurs and Unicorns.
Level 14-16 = Etheral Warriors and Serpentine dragons.
Verminhorde - Barracoon (the piper) - Skull of Greed.
Spawn Located in Despise.
Level 0-5 = Giant rats and slimes.
Level 6-9 = Ratmen dire wolves.
Level 10-13 = Ratman mages Hell hounds.
Level 14-16 = Ratman archers and silver serpents.
Unholy terror - Neira (the necromancer) - Skull of Death.
Spawn Located in City of the Dead T2A.
Level 0-5 = Ghouls, Boogles, Wraiths and Specters.
Level 6-9 = Skeleton mages, Bone magi and Mummys.
Level 10-13 = Lichs, Skeleton knights and bone knights.
Level 14-16 = Lich lords and Rotting corpses.
The Altars and Skulls (This information is from uo.com)
At the heart of every Champion spawn is a dark grey altar, which acts as a timer. There are two sets of counters on the altar: an inner group of white skulls and an outer group of red skulls.
The white skulls determine how close you are to getting another red skull. They represent the percentage of monsters that have been killed (i.e. 1 white skull = 20%). There are five white skulls in all, though you will never see the fifth as it results in the addition of a red skull to the outer group instead.
The red skulls determine how close you are to summoning the Champion. There are 16 red skulls in all.
Each time you kill a certain number of minions, the altar will gain a white skull. With every 'fifth' white skull, a red skull will appear. Once the 16th red skull appears, the Champion will be summoned. However, even as the 'timer' can tick forward, it can also tick backward. You must kill a certain number of creatures within a specific amount of time, or you will start losing skulls.